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  1. #31
    Legancy's Avatar FGunZ E.L.I.T.E Member

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    Originally Posted by Deja Vu View Post
    If you have increased the HP/AP , also please increase the Damage of Shotguns and rest weapons .
    what would be the point of changing the hp/ap then? they increased the hp/ap rates just to balance the game out. if you increase the dmg of the weps it won't balance out anything then..



  2. #32
    Suggestion Gatekeeper

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    Originally Posted by Legancy View Post
    what would be the point of changing the hp/ap then? they increased the hp/ap rates just to balance the game out. if you increase the dmg of the weps it won't balance out anything then..
    Bigger numbers = more fun? lol. I'm joking. Though i have heard the thought of increasing hp/ap and dmg by a multiple of ten. Allows finer adjustment of weapon damage.

  3. #33
    New Member

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    i dont think the hp/ap increase is a good idea, we just want the spread to be less tight so potshotting wouldnt be op
    the hp/ap was perfect before

  4. The following 2 users say thank you to mamon8521 for this useful post:

    Lexus (07-30-2020), SunRui (07-30-2020)

  5. #34
    Bunny's Avatar woof.

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    Originally Posted by Tom View Post
    The update is excellent and all of this, but I have a suggestion regarding the Scrider. Since the Scrider has more HP/AP than before and he's way more harder than what it used to be, and the NPCs as well, enable the possibility to receive HP/AP/Ammo spawns in this CQ as well as in the other CQs and Quests. Just like that, it would be possible for 2-3 players to finish it, and it won't require a team of 4 players to play. Besides, when the boss reaches 20% of HP, he is getting crazy, and his attacks deal a lot of damage, so enabling spawns in Scrider will increase the possibility of finishing it. I understand that this specific CQ is supposed to be the hardest and you try to make it as hard as possible, but as I mentioned above, adding spawns of HP/AP (that can add +10 to our stats, or lower, ups to you) and Ammo spawns, would be more beneficial and fair enough.
    I find it 100% fair that you would require no less than 4 players to finish what is considered to be the hardest quest in the game. Additionally, if you don't have 4 players you have other CQ options with appropriate EXP.

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    SunRui (07-30-2020)

  7. #35
    L A D E R's Avatar ॐ~!! BONGLORD !!~ॐ

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    Well done !!!
    Inhale Good shit Exhale Bullshit

  8. #36
    StephanM's Avatar 🌹

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    Originally Posted by S1lent View Post
    Bigger numbers = more fun? lol. I'm joking. Though i have heard the thought of increasing hp/ap and dmg by a multiple of ten. Allows finer adjustment of weapon damage.
    Yup yup, would make the game play the same but better I guess, more diverse numbers.

  9. #37
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    bigger numbers =/= better. It literally just makes it harder to read

  10. #38
    Bunny's Avatar woof.

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    Originally Posted by Awful View Post
    bigger numbers =/= better. It literally just makes it harder to read
    unless youre seeing 4832184 for a healthbar i dont think thats an issue. i dont think it bothers anyone to see 1490 instead of 149 and i personally rely almost entirely on the color of my hp or its percentage from fullness and not the number displayed.

  11. #39
    Rain's Avatar Reality, What is?

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    If my names werent removed from my account just like that, I would have probably be playing cause this update is fire.

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