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  1. #11
    Suggestion Gatekeeper

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    how far have you been able to get this? just really curious since it's one of the few interesting things going on here.
    Last edited by S1lent; 09-06-2020 at 04:53 AM.

  2. #12
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    I'm slowly inching along. I'm setting up the testing environment at the moment. I glanced through the source code and the training bot looks do-able so far.

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    S1lent (09-07-2020)

  4. #13
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    Updated progress on my first post with gifs.

    Finished setting up my testing environment. Time to start the hard stuff (spawning a player); it's going to take awhile...


    I apologize ahead of time if this thread auto-locks.
    Last edited by Frooples; 09-10-2020 at 11:50 AM.

  5. #14
    Legit's Avatar BloodLegion

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    would you be interested in gathering data from other players you can use?

    I am more than willing to do some kstyle for you to test the bot with.

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  6. #15
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    Originally Posted by Legit View Post
    would you be interested in gathering data from other players you can use?

    I am more than willing to do some kstyle for you to test the bot with.
    Thanks for the offer. If McSic deems the code worthy, I was thinking of letting him handle that with his new team of testers.

  7. #16
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    Added some dummy commands.

    Question for y'all. How many bots should be allowed in a room? One, "infinite", one per person?
    I was also thinking of having the bot just be your exact clone when you spawn it.

    edit: omg I want bot battles. Yesssss.
    Perhaps a /bot defendme <radius> command where the bot follows you and attacks people/bots that get too close.
    Maybe a /bot attack <playerID> command too.
    Last edited by Frooples; 09-13-2020 at 01:13 AM.

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    Aredus (09-13-2020)

  9. #17
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    1 per person I'd think, plus a room limit as an additional restriction. You could have a training room with 32 players in theory, 32 bots on top of that would probably be too much. Have to wait and see what McSic thinks though.
    Last edited by S1lent; 09-13-2020 at 07:57 AM.

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    Frooples (09-13-2020)

  11. #18
    StephanM's Avatar 🌹

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    Originally Posted by S1lent View Post
    1 per person I'd think, plus a room limit as an additional restriction. You could have a training room with 32 players in theory, 32 bots on top of that would probably be too much. Have to wait and see what McSic thinks though.
    Make it a mode (bot mode) and set the limit of players to 16 with 1 bot per person so you have 32 in total?
    Maybe set a max HP/AP to the bot (9999/9999)?

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    Frooples (09-13-2020)

  13. #19
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    Originally Posted by S1lent View Post
    1 per person I'd think, plus a room limit as an additional restriction. You could have a training room with 32 players in theory, 32 bots on top of that would probably be too much. Have to wait and see what McSic thinks though.
    Originally Posted by StephanM View Post
    Make it a mode (bot mode) and set the limit of players to 16 with 1 bot per person so you have 32 in total?
    Maybe set a max HP/AP to the bot (9999/9999)?
    Yeah, one bot per person sounds good. I'll limit the commands to only work in training rooms with a [bot] tag. God mode could be toggle-able with /bot god. I'll put in a check for the spawn limit, but I'll let you guys figure out what a good number is. I vaguely remember some pserver that allowed 64 or 128 players per room.
    Last edited by Frooples; 09-14-2020 at 07:15 AM.

  14. #20
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    Added dummy bot. Still needs a lot of work.

    Hmm... Should I generalize the code so that you can technically spawn an army, but the limit is set to 1 for the average player? I wonder what is a good way to control an army though.
    Last edited by Frooples; 09-15-2020 at 11:55 AM.

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