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  1. #21
    StephanM's Avatar 🌹

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    Originally Posted by Frooples View Post
    Added dummy bot. Still needs a lot of work.

    Hmm... Should I generalize the code so that you can technically spawn an army, but the limit is set to 1 for the average player? I wonder what is a good way to control an army though.
    Personally I would not go for a whole army.
    Just start with 1 dummy and work from there if you think there is need for more.

  2. #22
    McSic's Avatar L e a d e r

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    Originally Posted by Frooples View Post
    Added dummy bot. Still needs a lot of work.

    Hmm... Should I generalize the code so that you can technically spawn an army, but the limit is set to 1 for the average player? I wonder what is a good way to control an army though.
    Sounds good to me, lol. I can see some fun event ideas and/or modes.

    Instead of having to type movement commands manually (slot1>jump>200>attack>slot2>200>attack>slot1>5000), I have seen a server make a bot that simply (and conveniently) repeats the same moves of the player in a 'replay' manner. Guy presses a key, does some moves, presses another key to finish and the bot starts to repeat those exact moves the guy did.

  3. The following user said thank you to McSic for this useful post:

    Frooples (09-15-2020)

  4. #23
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    Originally Posted by McSic View Post
    Sounds good to me, lol. I can see some fun event ideas and/or modes.

    Instead of having to type movement commands manually (slot1>jump>200>attack>slot2>200>attack>slot1>5000), I have seen a server make a bot that simply (and conveniently) repeats the same moves of the player in a 'replay' manner. Guy presses a key, does some moves, presses another key to finish and the bot starts to repeat those exact moves the guy did.
    Interesting. I think I see a way to make that. I'll do some tests.

  5. #24
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    very impressive work.. i like you

  6. #25
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    Oh cool. I found the official documentation for GunZ. Here is the HTML version.

    Added army capabilities.

    I'm thinking that each command would control all the bots. For example /bot turtle makes them all turtle. Or they would all copy your actions live with /bot copy maybe.



    Misc image
    Last edited by Frooples; 09-17-2020 at 09:56 AM.

  7. #26
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    I'm at a natural stopping point, so I'm taking the time tonight to do some spring cleaning and make what I currently have more robust.

    Here's something to tide you over.

    Last edited by Frooples; 09-17-2020 at 10:22 AM.

  8. The following user said thank you to Frooples for this useful post:

    Ommadawn (09-17-2020)

  9. #27
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    Was trying to untangle some spaghetti and I found this gem. Seems to be some lost disabled code from Maiet. Freaky.

    Last edited by Frooples; 09-19-2020 at 09:45 AM.

  10. The following 2 users say thank you to Frooples for this useful post:

    Amers (09-19-2020), Daniel (10-15-2020)

  11. #28
    Minato's Avatar 四代目火影

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    Originally Posted by Frooples View Post
    Was trying to untangle some spaghetti and I found this gem. Seems to be some lost disabled code from Maiet. Freaky.

    https://i.ibb.co/YNMCM94/wtf.gif
    Oh man! You're so cooooool! You gotta apply as dev bro.
    btw. teach me how to lunge.
    Minato YramJoy ZayneXyriel

  12. #29
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    Just a heads up. I'm starting a packed class schedule, so this project is on low priority for a while.

    I left off trying to figure out how to link the bots to the match server so they don't have that DC icon. Luckily, it seems everything I wanted to do at the beginning is already built into the base game. I just have to figure out how they work and rearrange some things.

    Props to Amers for pointing me towards a reference.
    Last edited by Frooples; 09-25-2020 at 04:26 AM.

  13. The following user said thank you to Frooples for this useful post:

    Amers (09-25-2020)

  14. #30
    JuriŽn's Avatar :(){ :|: & };:

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    I've seen this on ragezone. Good luck (: !

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