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  1. #61
    Eeksdee's Avatar Bruh! Do you even lift?

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    Originally Posted by Frooples View Post
    Context: https://freestylersworld.com/showthr...aining-Program


    I need to borrow y'alls brains. What do you think is a good way to create an interactive Gunz tutorial?

    The bot should eventually be able to record and save recordings, so you can display the key/mouse events ahead of time. Problem is I'm not creative enough to think of a nice layout.



    I'm thinking a layout could follow these guidelines:

    ○ Displays what to press and when to press it.
    ○ Is intuitive.
    ○ Does not obscure incoming instructions no matter how much button mashing the recording contains.
    ○ Sleek and elegantly designed.
    ○ Non-distracting.


    Nice fruit loops
    Cannot wait to try it (if implemented)

  2. #62
    New Member

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    A very helpful bot

  3. #63
    New Member

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    Thread moved from General to Blog. Thank you Ommadawn <3
    Updated and rearranged main post.

    Fixed bot clipping through walls with absolute playback.
    Fixed saving empty recordings.
    Fixed bots starting in wrong place during absolute playback.
    Added APM
    Fixed ghost bot blocks recoiling player.
    Fixed new bots not facing correct direction while mimic is on.
    Added /bot dmg.
    Added stun upon bot revival/recall during playback mode.
    Fixed crash when bots try to equip nothing.
    Reworked /bot counter.
    Fixed bots sharing movement variables
    Fixed /bot dmg crashing when ranged npc shoots
    Added outfit generator. Tweaked /bot spawn command
    Removed unnecessary alerts.
    Fixed ghost bot's first slash spawning

    Ported Training Bots to FGunZ.
    Fixed bots using hero's camera.
    Fixed bot dash line orientation.
    Fixed bot's first slash not spawning and other ZPost issues.
    Fixed hero's camera skewing bot's aim
    Fixed opacity in bot's ghost mode.
    Added opacity param to /bot ghost
    Fixed bots sharing velocity-related variables
    Fixed hero's chat freezing bots
    Fixed bots not playing reload animation
    Added Bouncy Oblivion to bots.
    Fixed bots not dying when falling into pits.
    Changed /bot help to launch webpage containing full command list
    Fixed bots attacking players and themselves during quests.
    Fixed snipers on bots always being inaccurate.
    Decreased number of updates for APM
    Added bot mod tag
    Bots no longer needs target player name to be case sensitive
    Reworked bot outfit generator.
    Changed /bot norecoil to recoil. Added recoil_chance param.






























    Last edited by Frooples; 4 Weeks Ago at 09:49 AM.

  4. The following 8 users say thank you to Frooples for this useful post:

    Bunny (4 Weeks Ago), Eeksdee (4 Weeks Ago), GodlyOng (4 Weeks Ago), Legit (1 Week Ago), Ommadawn (4 Weeks Ago), StephanM (4 Weeks Ago), SuperKekku (20 Hours Ago), TomasEdison (4 Weeks Ago)

  5. #64
    Ommadawn's Avatar Bird + Trash = ?

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    Well done buddy, the glad bot would probably 11-0 me haha he's too op.
    Looks like bots can host events now, rip ETs

  6. The following user said thank you to Ommadawn for this useful post:

    Eeksdee (4 Weeks Ago)

  7. #65
    Amamin's Avatar Babyboi

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    If bots can be programmable to help in setting up events (e.g. having them shoot in wall to wall/dodgeball, having them place the mines in sumo brawlers/basketball/circle of mines/whatever other event that needs mines) it would be so cool. Would save so much effort as well as time for both the ETs and the players.

    Froop really the MVP with this whole undertaking.

  8. The following user said thank you to Amamin for this useful post:

    Cid (1 Week Ago)

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