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  1. #1
    devereux_x's Avatar Event Team

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    https://we.tl/t-568iII6IOG
    Here is my Dagger,Injection,RPG are textured i have done all the task by my self, i had some issues with the old softwares but there is no problem i use my advanced softwares for modeling and texturing
    this file contain :
    3D models exported as Elu format
    some textures saved and applied to the models as DDS DXT 1

    - - - Updated - - -

    It is the first time that i deal with this file formats always there is first one and it will be more better the next times with the developmen team help
    Thanks
    [FONT=Fixedsys]Devereux [/FONT]

  2. #2
    StephanM's Avatar 🌹

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    Originally Posted by devereux_x View Post
    https://we.tl/t-568iII6IOG
    Here is my Dagger,Injection,RPG are textured i have done all the task by my self, i had some issues with the old softwares but there is no problem i use my advanced softwares for modeling and texturing
    this file contain :
    3D models exported as Elu format
    some textures saved and applied to the models as DDS DXT 1

    - - - Updated - - -

    It is the first time that i deal with this file formats always there is first one and it will be more better the next times with the developmen team help
    Thanks
    I think your next step should be UV mapping and combining your textures into 1 per model (injection uses 2 where you could use a small part of the texture to apply that gold).

    The RPG has a flat side UV map so it looks really stretched, same applies for the dagger.
    Also the RPG had multiple of the same texture, where it would be the best to use it only once.


    Google around for some UV mapping tutorials how to do that and how to work with them in your image editor.
    Can also google for 'UV baking', which is what you want in the end instead of having a flat RPG image being stretched out.

    You are taking a good step in the right directions but there is plenty to learn and practise, you can take your time to complete the task instead of rushing it in a day, there is no rush to make things.

  3. #3
    devereux_x's Avatar Event Team

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    I know the uv mapping i have edited the uv mapping i can also make this into one picture but because the small size image i have decided to do the dds separated to get more quality
    I had some problems with finding some textures for the rpg so i have used that texture to mapping i can fix that its not big problem
    As i said every day im learning something new because im using diffrent and old softwares version but not a big problem to adapt with that

    - - - Updated - - -

    Also the problem that caused this stretches in the models that the models combined and not separated to decrease the number of polygons i can separate the models to parts and texture them but the number of polygons will get increase by the separating
    So that is the problem that caused to the stretched texture
    [FONT=Fixedsys]Devereux [/FONT]

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