Originally Posted by devereux_x View Post
https://we.tl/t-568iII6IOG
Here is my Dagger,Injection,RPG are textured i have done all the task by my self, i had some issues with the old softwares but there is no problem i use my advanced softwares for modeling and texturing
this file contain :
3D models exported as Elu format
some textures saved and applied to the models as DDS DXT 1

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It is the first time that i deal with this file formats always there is first one and it will be more better the next times with the developmen team help
Thanks
I think your next step should be UV mapping and combining your textures into 1 per model (injection uses 2 where you could use a small part of the texture to apply that gold).

The RPG has a flat side UV map so it looks really stretched, same applies for the dagger.
Also the RPG had multiple of the same texture, where it would be the best to use it only once.


Google around for some UV mapping tutorials how to do that and how to work with them in your image editor.
Can also google for 'UV baking', which is what you want in the end instead of having a flat RPG image being stretched out.

You are taking a good step in the right directions but there is plenty to learn and practise, you can take your time to complete the task instead of rushing it in a day, there is no rush to make things.