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  1. #1
    Junior Member

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    Suggestion type:
    Forum/FGunZ/Other


    Suggestion description:

    remove stunnades or nerf the blast radius, theyre the least skillful weapons in the game and it ruins literally every tdm room there is
    and dont tell me just use anti explosives tag cuz no one makes those rooms and im not creating a new room everytime i start up gunz. its annoying as hell and no one likes to play against it

  2. The following 3 users say thank you to Mattie for this useful post:

    Eran (10-26-2020), Fay (10-27-2020), Tzunami best0 (10-29-2020)

  3. #2
    Freestyler

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    least skillful weapons in the game but i never stun someone with it feelsbadman

  4. #3
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    agreed

  5. #4
    New Member

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    I disagree, stuns are amazing, yes its frustrating when u get killed by them but that part of the game.

  6. #5
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    I agree nerf or delete the stuns from the game. its ruining every tdm in the server even tho theres like 2 rooms of tdm tho

  7. #6
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    Isn't there a tag to disable such weapon? If there isn't there should be a tag created

  8. #7
    Junior Member

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    Originally Posted by Pingping View Post
    Isn't there a tag to disable such weapon? If there isn't there should be a tag created
    u cant read?

    - - - Updated - - -

    ure not gonna remove them sure i get it, but atleast decrease the blast radius cuz its probably justr as big as the dmg radius of a rocket/nade but then it stuns instead of doing less dmg which just means its annoying as ****

  9. #8
    Junior Member

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    Originally Posted by Mattie View Post
    ure not gonna remove them sure i get it, but atleast decrease the blast radius cuz its probably justr as big as the dmg radius of a rocket/nade but then it stuns instead of doing less dmg which just means its annoying as ****
    Yeah I agree, I think the radius is too big right now too, sometimes it feels like you shouldn't even get stunned, and often times you get stunned standing behind a wall (no problem with that, but if you're a meter away it just feels really unlucky more than someone reading your position).

    An alternative solution would be to make them work like mines, where the player gets flipped and can recover via jumping, but then it's not really a stun...

    Honestly the fact a weapon like this even exists goes beyond my understanding.
    It'd be far better if people who used rifles/revs/pistols actually relied on good aim instead of trying to land a stun which 90% time leads to a kill.

  10. The following user said thank you to Skilly for this useful post:

    Mattie (10-27-2020)

  11. #9
    Bunny's Avatar woof.

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    As i posted in a similar discussion, I believe the most annoying part is that they lack counterplayability, which can be easily given by making their existence projected (a line of very visible smoke in their trail, for example)

  12. The following user said thank you to Bunny for this useful post:

    Mattie (10-27-2020)

  13. #10
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    Just dodge the nades. Easy as that.

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