Suggestion type:
FGunZ


Suggestion description:

any option that disables movement in a game so intensely focused on movement is clearly very optimal and also serves as an annoyance to a lot of the player base. it can't be "removed" just because some people want that to happen, and i don't think it requires a nerf per say - just counter play.

my suggestion for stun nades is to add a minor timer attached to the top of the grenade (which tracks it) that will count down from X amount of seconds until it explodes; thus giving counterplay to the grenade and removing the "rng" of it hitting you when you can't tell when the grenade will explode.

while seconds was just an idea, you could also add something like a circle that will fill up more every x second etc.