Good idea! What do you think of this one? Hitbox increase.. with.. spread fix?! That's good because no more complaining, no way in hell anyones going to get a spread generated that ruins their kill, killstreak, clanwar or day. Players are happy, no more complaining, problem solved. That's going to be really cool!
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And if you were curious about what I did to the spread, first of all, when it comes to the gunz source, so I couldn't use many braincells, hours or Einstein logic and just made
float fForce = RANDOMFLOAT_FIX * SHOTGUN_DIFFUSE_RANGE; // new#define RANDOMFLOAT_FIX (rand() % (500 * 2)) / 1000.f
and thats all.