Originally Posted by McSic View Post
Though Shang has a point. We didn't really give the bigger hitboxes a proper chance because the gladders complained which made us roll back that change the same day. So yeah I could increase the hitbox size again, but this time make it so it's only increased in games that aren't glad / team glad / [glad] / glad cw, as to not affect gladders.
Good idea! What do you think of this one? Hitbox increase.. with.. spread fix?! That's good because no more complaining, no way in hell anyones going to get a spread generated that ruins their kill, killstreak, clanwar or day. Players are happy, no more complaining, problem solved. That's going to be really cool!






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And if you were curious about what I did to the spread, first of all, when it comes to the gunz source, so I couldn't use many braincells, hours or Einstein logic and just made

#define RANDOMFLOAT_FIX (rand() % (500 * 2)) / 1000.f
float fForce = RANDOMFLOAT_FIX * SHOTGUN_DIFFUSE_RANGE; // new
and thats all.