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  1. #1
    Amers's Avatar Freestyler

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    Yep just played a lot recently and something feels off, especially with my bad net. And people I played with constantly complained about it, so something must be done since hit registration is above everything else.

    edit:

    I tried to quick fix it on my debug server for fun - What I learned testing it - vanilla spread is too randomized since MAIET devs weren't thinking about k-style and such - my quick fix tries to keep the spread in a window and the key word is consistency. Vanilla generates too randomized spreads as such:


    .. Now imagine you're in a cw situation - the game just decides to generate the most random spread ever and the bullets go everywhere else but your crosshair.

    [vanilla]
    https://streamable.com/qm61qe

    [My version of the vanilla spread with less randomization]
    https://streamable.com/4rgahc

    What I achieved with my quick fix:
    Last edited by Amers; 01-14-2021 at 01:04 AM.
    "Nobody cares, work harder"
    Love everyone, but trust no one

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    Overdrive (01-14-2021)

  3. #2
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    Originally Posted by Amers View Post
    Yep just played a lot recently and something feels off, especially with my bad net. And people I played with constantly complained about it, so something must be done since hit registration is above everything else.

    edit:

    I tried to quick fix it on my debug server for fun - What I learned testing it - vanilla spread is too randomized since MAIET devs weren't thinking about k-style and such - my quick fix tries to keep the spread in a window and the key word is consistency. Vanilla generates too randomized spreads as such:
    https://i.imgur.com/6OiMxCn.png
    https://i.imgur.com/gejbRlv.png
    .. Now imagine you're in a cw situation - the game just decides to generate the most random spread ever and the bullets go everywhere else but your crosshair.

    [vanilla]
    https://streamable.com/qm61qe

    [My version of the vanilla spread with less randomization]
    https://streamable.com/4rgahc

    What I achieved with my quick fix:
    https://i.imgur.com/pUHASkB.png https://i.imgur.com/24QdybX.png https://i.imgur.com/ASo5nEC.png
    Honestly this post is the best to sum up the current problems.

    I'm not saying it's bad, but sometimes it's just so random that when you're close to someone and hitting a point blank shot, you'd hope to see 108 damage on the meter, and sometimes that's just not the case. And there are times where I think I shoot like a tard, and actually do way more damage. It's way too inconsistent.

    And like I said McSic, it's true that the poll said so, and I was probably partly to blame, because I voted for SGV and SG4. But perhaps Amers suggestion might help? I mean he quickly fixed the problem which we've all had.

  4. #3
    McSic's Avatar L e a d e r

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    Originally Posted by Shang View Post
    Dont get me wrong, I still like the vanilla spread a lot. I think its still 10000000% better and more consistent than the shite we had last time, but there are still quite a lot of people that are apparently unhappy with the changes after a few months. My 1 vote is less important than multiple others that are complaining about the current situation. I just told them and you, my current experiences with it. Ofc there will always be inconsistencies, but I don't have them as much as the last update. But since there are a lot of people that experience it differently, I am okay with seeing changes.

    I just gave my personal explanation on how I think we can try to fix the problems others have (To make the hitbox a little bit bigger so there is more chance that the pellets hit on the body from close range), or to change the spread (the ones they are recommending, SG4) that might fit the current hitbox better than SG4.

    I am fine either way, changing things or not. I am happy with how things are at the moment.
    Yeah, good point Shang.
    Originally Posted by Overdrive View Post
    Honestly this post is the best to sum up the current problems.

    I'm not saying it's bad, but sometimes it's just so random that when you're close to someone and hitting a point blank shot, you'd hope to see 108 damage on the meter, and sometimes that's just not the case. And there are times where I think I shoot like a tard, and actually do way more damage. It's way too inconsistent.

    And like I said McSic, it's true that the poll said so, and I was probably partly to blame, because I voted for SGV and SG4. But perhaps Amers suggestion might help? I mean he quickly fixed the problem which we've all had.
    Amers has a good point, but Amers didn't fully fix the problem you have. The problem you have with the spray is that some shots don't deal the damage you expect. He reduced the amount of randomization. Though less randomization / more consistency is good, as you can see there is still randomization, so there are still pellets landing at random spots, just less often, but in conclusion that means it's still gonna happen and even if it only happens 10% of the time, you're still gonna be real pissed about those 10%. You know what I'm saying?

    Though Shang has a point. We didn't really give the bigger hitboxes a proper chance because the gladders complained which made us roll back that change the same day. So yeah I could increase the hitbox size again, but this time make it so it's only increased in games that aren't glad / team glad / [glad] / glad cw, as to not affect gladders.

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  6. #4
    Amers's Avatar Freestyler

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    Originally Posted by McSic View Post
    Though Shang has a point. We didn't really give the bigger hitboxes a proper chance because the gladders complained which made us roll back that change the same day. So yeah I could increase the hitbox size again, but this time make it so it's only increased in games that aren't glad / team glad / [glad] / glad cw, as to not affect gladders.
    Good idea! What do you think of this one? Hitbox increase.. with.. spread fix?! That's good because no more complaining, no way in hell anyones going to get a spread generated that ruins their kill, killstreak, clanwar or day. Players are happy, no more complaining, problem solved. That's going to be really cool!






    -

    And if you were curious about what I did to the spread, first of all, when it comes to the gunz source, so I couldn't use many braincells, hours or Einstein logic and just made

    #define RANDOMFLOAT_FIX (rand() % (500 * 2)) / 1000.f
    float fForce = RANDOMFLOAT_FIX * SHOTGUN_DIFFUSE_RANGE; // new
    and thats all.
    "Nobody cares, work harder"
    Love everyone, but trust no one

  7. #5
    Jonathan pls's Avatar Uh suma luma duma luma

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    Originally Posted by McSic View Post
    Yeah, good point Shang.


    Amers has a good point, but Amers didn't fully fix the problem you have. The problem you have with the spray is that some shots don't deal the damage you expect. He reduced the amount of randomization. Though less randomization / more consistency is good, as you can see there is still randomization, so there are still pellets landing at random spots, just less often, but in conclusion that means it's still gonna happen and even if it only happens 10% of the time, you're still gonna be real pissed about those 10%. You know what I'm saying?

    Though Shang has a point. We didn't really give the bigger hitboxes a proper chance because the gladders complained which made us roll back that change the same day. So yeah I could increase the hitbox size again, but this time make it so it's only increased in games that aren't glad / team glad / [glad] / glad cw, as to not affect gladders.


    If it's easier to slash people with a bigger hitbox I can't wait to piss people off by only spb'ing in CW.

    Serious though, why is there inconsistency in the shots, does the randomness have to be there? I would be happy if i know what shots deal high dmg up close and get used to those.

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  9. #6
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    Originally Posted by McSic View Post
    Though Shang has a point. We didn't really give the bigger hitboxes a proper chance because the gladders complained which made us roll back that change the same day. So yeah I could increase the hitbox size again, but this time make it so it's only increased in games that aren't glad / team glad / [glad] / glad cw, as to not affect gladders.
    iirc that wasn't to do with a bigger hitbox directly, it was with some changes to the head of the character that completely broke some mechanics if I'm not wrong, regardless, couldn't you have 2 different hitboxes for anti-lead and LEAD based weapons like melee, nades & rockets so that those stay unaffected?

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