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  1. #1
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    Originally Posted by McSic View Post
    Though Shang has a point. We didn't really give the bigger hitboxes a proper chance because the gladders complained which made us roll back that change the same day. So yeah I could increase the hitbox size again, but this time make it so it's only increased in games that aren't glad / team glad / [glad] / glad cw, as to not affect gladders.
    iirc that wasn't to do with a bigger hitbox directly, it was with some changes to the head of the character that completely broke some mechanics if I'm not wrong, regardless, couldn't you have 2 different hitboxes for anti-lead and LEAD based weapons like melee, nades & rockets so that those stay unaffected?

  2. #2
    Linzor's Avatar White shores, and beyond

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    sometimes you just gotta say **** it, no testing, no debates, no time waste. The community cant choose between that many options as proven and a few weeks of playtesting also wont do much. I say just keep it simple, no stress. Its been and is a problem for some people, so:
    Haven't we been there? and how did that go? People would not prefer that at all over how things are now. And how are things now? People complaining about vanilla and we literally had a poll for the community to decide what spread we should have and now that's not good enough either. I think what Mc said
    Shotguns with 12 pellets are certainly never gonna be perfect, that's just not possible with shotguns w/ large spray and this low amount of pellets (you see the same inconsistency in other popular games).
    is just too true and it's something people should just have to come with terms with at this point.

  3. #3
    Amers's Avatar Freestyler

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    Originally Posted by Linzor View Post
    Haven't we been there? and how did that go? People would not prefer that at all over how things are now. And how are things now? People complaining about vanilla and we literally had a poll for the community to decide what spread we should have and now that's not good enough either. I think what Mc said is just too true and it's something people should just have to come with terms with at this point.
    From my testing I look at this from a completely different perspective, why the need for polls and such, why the need for such complex thinking and planning? Why the need to playtest so much and make multiple spreads. I say keep it basic. What I did was shoot at the ****ing wall with bullet marks on and that gave me more info anyone can think up from just playing cw.

    From my testing of the vanilla, its clear as day to me, that the whole problem with the spread is that it generates these random shits that just go flying at the the ground or in the the sky to ooga booga land, so taking that in to consideration, its an EASY FIX just lower the rng by a small margin, polish a bit and its fixed - everybody is happy ! Vanilla is a good spread 80% of the time, but that 20% of the time which generates weird spreads makes people complain and get angry !

    It generates this i meant, left, right, ground, sky everything but the middle of the crosshair:
    "Nobody cares, work harder"
    Love everyone, but trust no one

  4. #4
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    Maybe use a Fermant Spiral pattern? Here's a few with varied divergence angles.



    Edit:
    Be aware that our hitbox and shotgun spread are the original ones. They're exactly what it's always been in GunZ on the official servers. (So you're really complaining about the original shotgun spread and hitboxes)

    I told you [the community] about the random shotgun spray and it was brought up a long time ago by players, some of you have been there and seen it, we've done multiple attempts to fix it and gave players different options and let you play with different spreads for weeks (or months) even. All in all most of you said they want the original spread back, Ganggbangg is right that I told you it would not fix the issue of inconsistent damage and probably only make it worse, but most of you still wanted the SGV (vanilla) spread - and you got it. (I didn't wanna say I told you so, but yeah I told you so)

    Shotguns with 12 pellets are certainly never gonna be perfect, that's just not possible with shotguns w/ large spray and this low amount of pellets (you see the same inconsistency in other popular games).

    But at least it currently is the original, untouched, vanilla GunZ way.
    Now that I think about it. Not fixing anything might be the way to go. RNG creates a lot of clusters which is actually the clustering illusion, so players may be experiencing something similar to the Texas sharpshooter fallacy, where people focus on where they didn't hit. In other words, people will complain no matter what.
    Last edited by Frooples; 01-16-2021 at 05:12 AM.

  5. The following 3 users say thank you to Frooples for this useful post:

    Divine (01-16-2021), McSic (01-16-2021), StephanM (01-21-2021)

  6. #5
    McSic's Avatar L e a d e r

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    Originally Posted by Frooples View Post

    https://i.ibb.co/ZLHvGh2/spread.jpg

    https://i.ibb.co/g7P8HrW/shotgun-Patterns.png

    Maybe use a Fermant Spiral pattern? Here's a few with varied divergence angles.
    If they don't line up with the model/hitbox you'll have people deal less damage than expected (at close range) due to bullets missing the hitbox, so ideally you want a large spray that also covers most of the hitbox at close range.

  7. The following user said thank you to McSic for this useful post:

    Amers (01-16-2021)

  8. #6
    McSic's Avatar L e a d e r

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    Originally Posted by Frooples View Post

    https://i.ibb.co/ZLHvGh2/spread.jpg

    https://i.ibb.co/g7P8HrW/shotgun-Patterns.png

    Maybe use a Fermant Spiral pattern? Here's a few with varied divergence angles.





    Now that I think about. Not fixing anything might be the way to go. RNG creates a lot of clusters which is actually the clustering illusion, so players may be experiencing something like the inverse of the Texas sharpshooter fallacy, where people focus on where they didn't hit. In other words, people will complain no matter what.

    That pretty much sums it up, yes.

  9. #7
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    Originally Posted by McSic View Post
    [/B]That pretty much sums it up, yes.
    I don't think thats correct. This is the only server where i sometimes feel severly disadvantaged because of the weird damage.

    Somehow i don't experience this issue on other servers and i don't see people from other servers complain about the damage either.

    There should be a way to tackle this issue since other servers have somehow managed to do so.

    Even though its a pain in the ass i would really consider to add the SG4 spread to clanwars so there can be a direct comparison or find another way that can potentially improve it because it really feels off a lot of times

  10. The following user said thank you to Ganggbangg for this useful post:

    Halcyon (01-21-2021)

  11. #8
    StephanM's Avatar 🌹

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    Originally Posted by Frooples View Post
    This one is lit.

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    Amers (01-21-2021), Jordan (01-21-2021)

  13. #9
    Jordan's Avatar Cloud9 💨 💨 💨

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    Originally Posted by StephanM View Post
    This one is lit.
    giphy (1).gif

  14. #10
    Bunny's Avatar woof.

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    Originally Posted by StephanM View Post
    This one is lit.
    Next up; a spread that shoots in 360° around you

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