Originally Posted by StephanM View Post
This is what I do.
I mainly use 3DS for animating, rigging, collision work for maps and exporting everything, I model the rest in Blender.


For the easy way you could use GTK radiant for maps, the cons are memory leaks, collision issues (hidden unwanted walls etc.), the pros are quick and fast maps like Skillmaps, requires less research and thinking to make a map work.

The other way is to model your whole map by hand in Blender or 3DSmax (2010), learn stuff about 3D modeling and go more indept on maps, this requires more time and effort obviously.
Lets say I want to eventually make maps like Town, Castle, Port etc, what way would you recommend?