Was inspired by the new creation event, what programs would any developer here recommend to start learning map development?
Heard of
3DSMax, Blender, Metasequioa
Was inspired by the new creation event, what programs would any developer here recommend to start learning map development?
Heard of
3DSMax, Blender, Metasequioa
Last edited by ParisRS; 01-31-2021 at 01:59 PM.
"Nobody cares, work harder"Love everyone, but trust no one
For GunZ you'd use 3ds max 2010 or GTK radiant. GTK radiant is what people used when they didn't have access to 3ds max 2010 - 3ds max 2010 is superior, but also harder to use.
The reason I'm saying 3ds max 2010 instead of a newer version is because the gunz plugins only work on 3ds max 2010. You can also find gunz plugins for 3ds max 2014, but I cannot confirm if they work.
ParisRS (01-31-2021)
~Credits to GeorgeGFX for the Signature]
"Dreams are short-time happiness"
-Faky
you can do 99 things for someone and all they'll remember is the one thing you didn't do
This is what I do.
I mainly use 3DS for animating, rigging, collision work for maps and exporting everything, I model the rest in Blender.
For the easy way you could use GTK radiant for maps, the cons are memory leaks, collision issues (hidden unwanted walls etc.), the pros are quick and fast maps like Skillmaps, requires less research and thinking to make a map work.
The other way is to model your whole map by hand in Blender or 3DSmax (2010), learn stuff about 3D modeling and go more indept on maps, this requires more time and effort obviously.
ParisRS (01-31-2021)
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