Cant go too in-depth since I don't have the knowledge to do so, maybe a gunz developer can explain it better, but basically when the shotgun barrel is at the start of the switching animation and there's obstacles in the way, the spread generates where the barrel is and not where the crosshair is, I think this is due to the code that takes care of edges and walls, for example:
In this photo there are multiple edges and corners, if the code was just to generate a flat spread and not compensate for edges, it would not hit the walls in this manner and just go everywhere else but the middle.
So in the Port clip, the barrel is facing the left side which also has an edge, the game executes the code that takes care of edges and such.
Same thing applies to potshotting while climbing, have to wait till the barrel is straight and then fire, otherwise it wont hit.
TL;DR
"Nobody cares, work harder"Love everyone, but trust no one
Jonathan pls (02-18-2021), Ommadawn (02-18-2021), Overdrive (02-18-2021)
https://imgur.com/6zz5GHT - half of your character only is behind the wall
https://imgur.com/P6bS6gN - his whole character behind the wall
I don't think it proves enough but prove me wrong please.
also when you're this close to a wall most likely the bullets will only hit the wall and not go wider - like this I mean https://imgur.com/fQx021Y
Last edited by Eran; 02-18-2021 at 05:55 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)