Originally Posted by Akimbo View Post
not 99% but close to 70-80% id say. was cwing ytd 4s/5s and all the good players were using pills/vials. i think its pretty obv that 40 dmg difference between health gained is no brainer to use pills/vials. like using meds takes wayy longer than using pills/vials you also need to account for time finding a same spot to use meds. for pills/vials u can pretty much do it whenever cause u dont have to say completely still. so ye all that time u spent wasting u can easily make up for the 40dmg difference.
Seems like the main argument in favor of their nerf is the less time it takes to use them. With vials, you let them tick while you fight, and pills are instant. What if their delay was increased (how fast they can be used, or how long you are stuck in the healing animation, kind of like the way they increased the reloading time on the heavy weapons, before you can switch back to guns and deal effective damage again, but in pills/vials case, there would be a 'slowmotion' effect of taking them, and they wont apply healing until the end of the animation)? This maintains the comfortableness of not having an entity that takes a while to drop to the floor and be picked up, but making it still take long to heal, so you would lose damage if you choose to use them as they take longer to heal up.