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  1. #17
    Gwai's Avatar Win Silently

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    Originally Posted by Ommadawn View Post
    I figured, I had to check it myself as well haha. Anyways, that still wouldn't be a solution because a decent player can create a new character and join the room and on the other hand, a noob player can level up his character to level 99 because it's not that hard and then he wouldn't be able join the room even though he's still considered as a new player. But I assume we'll see less people who abuse it and that could be a good idea for the new players.

    Maybe we can take it to a new whole level and create a ranking system and the ranking itself will be per account and not per character. If the account was created in less than half a year ago, then your rank would be "New Player"/"Beginner", then you'd have "Veteran" and I guess the last category would be "Professional" or "Master", you could also add "Expert" somewhere in between. Even so, anyone can create a new account and still abuse it, like I said above, you can always find loopholes but it depends on how far we want to go with it. If it happens, people will be able to create room for "New Player"s only or for "Veteran"s only.
    I agree with Ommadawn

    I believe that a ranking system with something similar to skill based matchmaking will help the popularity of GunZ.

    To piggy-back off what Ommadawn said, I also believe if there was a ranking system based off of KD percentage or something and we went the other way instead to have a level requirement to join tiered games, it will allow beginner players to play against people with the same skillset.

    If someone of spicier skill wanted to play in lower KD tier rooms they would have to throw their KDs and get a character up to lets say level 50. Once they achieve the targeted KD to play at a lower tier, their KDs will naturally go back up once again forcing them to throw their KD in order to reenter that skill tier. The ability to loophole is still there but we're making them work for it.

    Additionally, what if the ranking system had rewards similar to how activity points work? o.o
    If you're an active higher skill level player, you get a little more compared to the tier below.

    This way, it incentivizes trying in the game and getting a higher tier and deters people from going to lower skill games to kill beginners.
    Last edited by Gwai; 07-08-2021 at 02:14 AM.

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