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  1. #1
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    Originally Posted by Dave View Post
    Obviously your training bot work and application looks good, but what else are you able (or willing) to contribute aside from the training bot?
    Let's see... I've been keeping a list of ideas to try. As for the ability to do them, I usually start with some inkling of a plan and figure it out as I go and do reworks if necessary. Some of these ideas are rough or impractical, but perhaps they will spark better ones.


    ET Tools
    • ET's would get a toy chest of commands with /et [command] [param] [param]
    • Heat seeking grenade weapon. A grenade that continuously bounces towards the nearest player and detonates when within distance.
    • Command to spawn quest NPCs in-game.
    • A portal gun weapon.
    • A stun gun weapon.
    • Command to spawn variable sized rings of items around you such as meds.
    • A ball with collision detection. Perhaps able to be slashed/flipped as well.
    • Countdown timer
    • Edit: Automated Events.
      • Automated True/False events
      • Automated guess the password rooms
      • Perhaps something like the Google Feud game.


    Custom Statue Quest (Players bug the boss or run in circles, so why not design an immobile boss?)
    • Quest mode with a giant unmoving statue with high HP
    • Rolls dice and does a few random attack sequences for a period of time.
    • After attacking, is more vulnerable.
    • Some possible attack sequences:
      • Spawn mobs.
      • Spawn reward chest (Rare. Can be fake)
      • Spawn flash grenades.
      • Spawn HP/AP/Ammo pickups
      • Fires projectiles in a sweeping pattern.
      • Teleports players within range.
      • 360 degree attacks.


    Ultimate Skill (An activatable skill with cooldowns)
    • Block all slashes and bullets in a 360 sphere around you for a short time.
    • Temporarily gives player berserker.
    • Your next slash has unlimited range.
    • You explode upon death.
    • Temporarily get infinite ammo and increased fire rate.
    • Bullets temporarily explode on impact.
    • Your next attack can slowly wither your opponent until they heal to max hp.
    • Teleport player directly behind last attacker.


    New Massive Elements
    • Element of Surprise. On hit, enemy is stunned and stunned again randomly shortly after.
    • Element of Life. On massive, spawns a low value health pickup.
    • Element of Gravity. Draws enemies within range towards your massive.
    • Element of Void. On massive, for a brief period, enemy screen goes black, all sound is muted, UI is gone.
    • Element of Earth. On massive, knocks down enemy instantly, no time for safe-falling.
    • Element of Sun. On massive, your body is encased in a large sphere made of massives.
    • Element of Death. On hit, enemy loses 10 hp every minute until death. Non-stackable.


    Unarmed Combat
    • Shorter range than swords.
    • Dashes are faster.
    • Will have a block animation for canceling, but it can't actually block anything.
    • Special attack knocks back opponent.
    • 4 hit animated combo.


    Bullet Graffiti

    Draws images using bullets and parametric equations.




    I'm most eager about creating tools for the Event Team.

    Of course I'm always on the lookout for bugs and document/fix them as I encounter them. I'm also a big fan of Quality of Life fixes, i.e. I find it annoying how relay mode sends you to the waiting room first instead of straight into the next map.
    Last edited by Frooples; 07-31-2021 at 12:21 AM.

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    Bipolarity (08-02-2021), Eeksdee (07-31-2021), GeorgeGFX (07-31-2021), Kavi (07-31-2021), Kyousuke (07-31-2021), Love Donna (07-31-2021), Ommadawn (07-30-2021), Puma (07-30-2021), SkyWodka (08-01-2021), Tessa (07-31-2021), TomasEdison (07-30-2021), TonySoprano (07-31-2021), Victory (08-03-2021), Zaku (07-31-2021)

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