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    ijramist's Avatar 𝗶𝗷𝗿𝗮𝗺𝗶𝘀𝘁

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    Originally Posted by Hart View Post
    Flicking and moving your cursor rapidly right before you shoot has everything to do with how much you deal simply because of mouse sensitivity.
    Here’s an extremely simple and easy to understand concept. You experiment with 2 shots from the exact same distance
    First shoot - you place your cursor right in the middle on someone who isn’t moving and shoot. You’ll deal a consistent and high amount.
    Second shoot - you take the same distance and the same person that isn’t moving, but this time you move your cursor right to left and shoot.
    Do you think you will deal as consistent and as much damage on the second shot compared to the first? If your answer is no then my case for 1,2,6 stands.
    No, because the probability of hitting more bullets will be less. However, that doesn't mean we can accept a TWOFOLD damage difference (more than half bullets were missed). Let's create a situation for now, the worst case we can do is to aim on arms or any of the limbs. In that case, I can agree wtih you. But in the video my crosshair is not even any close to have such situation. My crosshair is either well-centered or almost centered - which is meant to deal a lot of damage. Again, we are talking about a TWOFOLD damage difference between a solid-centered shot and an almost centered shot, in the worst cases I believe the maximum damage difference should be 1.5 times in my cases.

    Originally Posted by Hart View Post
    The milliseconds of movements right before a shot goes off plays an extremely big part in your dmg. Without pellets, this is impossible to see. But if you try and play with pellets on and go back to watch the replays, you’ll see how cursor placement during fast movement greatly affects aim.
    You can't take someone who can't aim while moving as an example. Our discussed issue is prominent - aimming and damaging. Regarding aimming, we gotta take both two possible situations: 1) aim + fast movements and flicks. 2) aim + slow movements and less flicks. These are the only two situations that can help us to conclude various points. Why are you taking an X that has movements and doesn't has an aim ? As long as the guy can barely aim while moving then that's his personal issue, not a game's mechanism issue.

    Originally Posted by Hart View Post
    On the topic of how some players can move extremely quick but still deal consistent dmg. Some players are just better than us at the game. Comparing yourself to another player isn’t comparing apples to apples.
    You are now talking about a miscellaneous gaming levels. In order to debate about a game's system relating damage issue, then we have to take the maximum number of scenarios that are aim-related. We can't take someone who can't aim while moving as an example to interfere in our discussion. As I mentioned before, that will turn into a personal issue to that player himself and lack of training.

    Originally Posted by Hart View Post
    Btw I get where you’re coming from. But unless pellets are turned, you have nothing on your case.
    I've no idea what you are talking about, came from where ?
    Last edited by ijramist; 08-23-2021 at 05:53 PM.

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