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  1. #1

    Join Date
    Jan 2015
    If you want to comment on this thread please comment respectfully, this is just an idea I had in mind which I wanted to share with you all.

    Suggestion type:

    Suggestion description:
    I have noticed that usually when I pb a high ping player (from close range obviously) I don't deal as much damage as I thought I would and it's probably because of the distance lag and the delay so I thought maybe it would make more sense if damage with shotguns would be calculated by the distance of the hit.
    Like maybe having a specific distance for the damage and even if one pellet hits the enemy, the distance of the hit will decide what's the right damage for it.

  2. The following 3 users say thank you to Eran for this useful post:

    Bipolarity (12-31-2021), champlooTTV (12-31-2021), TomasEdison (12-31-2021)

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