If you want to comment on this thread please comment respectfully, this is just an idea I had in mind which I wanted to share with you all.
Suggestion type:
FGunZ
Suggestion description:
I have noticed that usually when I pb a high ping player (from close range obviously) I don't deal as much damage as I thought I would and it's probably because of the distance lag and the delay so I thought maybe it would make more sense if damage with shotguns would be calculated by the distance of the hit.
Like maybe having a specific distance for the damage and even if one pellet hits the enemy, the distance of the hit will decide what's the right damage for it.