Originally Posted by McSic View Post
This. It was tested by various devs and servers way back when Anti-Lead was first introduced, but showed quite some issues.

Unlike shots, grenades get avoided be players seeing them come. Now imagine getting hit by nades though they didn't hit you on your screen / you avoided them on your screen. Anti-lead on nades introduce that issue. Same issue can be said about melee weapons, you'd get hit by melee hits, though the players are nowhere near you on your screen, introducing a very annoying "ghost hit" issue basically.
This ^ Declined, closed & moved.