Originally Posted by
Bunny
For swords, this should never happen. blocks, massives, massive blocks, iframes, all the gladiator mechanics are gone to shit if this change is done.
With the nade stuff, player interactions additionally recoil the nades to different positions. you can often see a player die in run from nade because another player blocked a nade and made it jump to a different position, but that player was only in a position to recoil the nade in the perspective of the person who died to it.