Suggestion type: FGunZ

Suggestion description:

If possible, is there a workaround for anti lead when it comes to nades and melee items? The anti lead in GunZ is great, however for people who are newer (even some older players aren't aware that not all items are anti lead) it could be somewhat confusing until someone tells them.

Not sure how difficult it is or what problems arise when anti lead was implemented, just curious if it's possible.

Example: I throw a nade and see/hear the hit marker. However no damage is added to damage counter.