Originally Posted by Bunny View Post
You're right that like almost any other game, the community is divided in what it wishes to play most. However, the difference with events is that it could have something for all kinds of players (including the ones interested in glad, training, garden, rotation, cw, etc, take a look at the event list), and the fact is that even when those events that could be interesting for those communities happen, they rarely if ever join because they don't really "feel like it" or "the same players always win" (even though thats not the case in the events that these communities would be interested in), or they simply dont care enough to learn how to play the event and win. This might change however, if theyre provided with actual incentive to play the events instead of some sub-par event items with event points which to most people are just 1:2 coins (which until the recent update you would have gotten from the weekly competition anyways, with coins being acquired from 100 other sources as well).
Ok I understand your suggestion. I didn't read all the way through and just wanted to chime in my perspective of events. I think that the fact that ijji never had events that it's hard to captivate the community to have them play along. With no incentive events are basically pointless. Might as well take the current event modes and just turn them into some kind of general game mode. (maybe like they do for map rotation except for event game rotations)

In the end event rooms are the equivalent of training rooms. Sure they're fun to join and chat/mess around on, but GunZ is mostly played for the actual modes. GunZ also doesn't have a big enough active/daily community to attract enough players to even make events worthwhile in the first place. I just think they can shift focus from events to some other ideas/areas of GunZ.