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  1. #1
    McSic's Avatar L e a d e r

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    Hey Freestylers

    We're happy to bring you another update.

    FGUNZ UPDATE // 31 MARCH 2022

    • Improved Anti-Lead
    • Increased H-Shotgun delays by 50
    • Increased SH-Shotgun delays by 100
    • Increased SSH-Shotgun delays by 200
    • Fixed replay controls (fast-forward/back)
    • Fixed Kodachis block animation being too fast
    • Team Chat can now be assigned to a new key (Options > Keyboard > 'Action3' Tab)
    • You can now instantly leave the game after starting (if you did not take damage) instead of having to wait 5 seconds
    • Disabled HP/AP/Ammo spawns for [GLAD]
    • Added "Rusty Melee Stats" room option -> All melee weapons have Rusty Sword stats (Damage, Delay, Range)
    • Removed Training Bots room option (Bots are now enabled per default in Training, except for Event Channel)
    • Many bug fixes regarding bots
    • Added cooldown for certain bot commands
    • Added CTF flags for Dungeon II
    • Swapped team spawns for Skillmap V5
    • Added 4 more solo spawns and 8 team spawns (4 on each side) to PokemonStadium
    • Added a few texture sounds that were missing (grass and carpet) to PokemonStadium
    • Re-Enabled Relaymap for modes where it was missing (CTF, Turbo)
    • Disabled Relaymap in Skillmap Mode
    • Removed Skillmaps from Relaymap list
    • Adjusted difficulty rating of Skillmap V25 (6 -> 4)
    • Added new commands for staff to use in events (timer, blind, hp, ap)
    • Quest Clothes damage reduction will now consider cosmetic slots as well. If you have quest clothing equipped in both slots, it will check which piece has more damage reduction and use that for your total damage reduction


    NEW ELO SYSTEM

    • Completely reworked the new ranked elo system with tiers and badges
    • Bronze: 1000+, Silver 1501+, Gold 2001+, Platinum 3001+, Diamond 4001+, Predator 5001+
    • We replaced the unused duel tournament rank images with custom badges to represent your tier
    • Everyone starts with 1000 elo
    • The amount of elo you gain/lose depends on your tier
    • The elo system applies to Duel/TDM/CW
    • In Duels you gain/lose elo per kill/death
    • In TDMs you gain/lose elo per round win/lose, plus you gain/lose some elo per kill/death
    • In CWs the elo gain/loss is doubled (compared to TDMs)


    New content is on its way.

    Cheers,
    FreestylersWorld Staff

  2. The following 29 users say thank you to McSic for this useful post:

    Alegra (04-01-2022), Amamin (04-01-2022), A_Luckybox (03-31-2022), Bangarang (04-01-2022), BerS (04-01-2022), BoboGr1nd (04-01-2022), Cid (03-31-2022), Eeksdee (04-01-2022), Eran (03-31-2022), Faky (04-01-2022), Father (04-01-2022), Frooples (03-31-2022), Jordan (03-31-2022), justRelax (04-02-2022), King (04-05-2022), Lenny (04-16-2022), Love Donna (04-01-2022), Michi (04-03-2022), Ommadawn (03-31-2022), Prone (04-02-2022), Puma (04-02-2022), Rain (04-01-2022), skkiyoshin (04-01-2022), skshokan (04-01-2022), StephanM (04-01-2022), SunRui (04-01-2022), TomasEdison (04-01-2022), TonySoprano (03-31-2022), zerojjxx (04-01-2022)

  3. #2
    Banned

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    Lovely update, thanks for the continues improvements on the game for so many years!

    Sad TownZ not here to appriciate the post kek.

    OT; Goodjob!

  4. #3
    Jordan's Avatar Cloud9 💨 💨 💨

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    Thanks dad.

  5. #4
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    I think elo should only be gained/lost by CWing, otherwise ur ELO serves the exact same purpose as your K/D, making it a meaningless stat

  6. #5
    McSic's Avatar L e a d e r

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    Originally Posted by Skilly View Post
    I think elo should only be gained/lost by CWing, otherwise ur ELO serves the exact same purpose as your K/D, making it a meaningless stat
    We'll see how it works out for now and could change it in future. The plan is to use it for player wars and such.

    I'm currently on the server and can see that the elo is not working correctly right now. I'll investigate and push a fix for it soon.

    Edit: Pushed the fix. Should be fixed now.

  7. #6

  8. #7
    ^1Luke™'s Avatar Junior Member

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    Thanks For Updates
    Last edited by ^1Luke™; 03-31-2022 at 11:26 PM. Reason: emojis missed

  9. #8
    Bunny's Avatar woof.

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    Originally Posted by Skilly View Post
    I think elo should only be gained/lost by CWing, otherwise ur ELO serves the exact same purpose as your K/D, making it a meaningless stat
    That would be true if people who dueled didnt also play deathmatch/tdm modes where the k/d matters less than in duel. Therefore I think it should still apply for duel.

  10. #9
    SunRui's Avatar sun rui

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    Originally Posted by McSic View Post
    We'll see how it works out for now and could change it in future. The plan is to use it for player wars and such.
    i think it should stay enabled for tdm/cw/duel, and hopefully this makes sense but i wonder what are people's thoughts if it were to be possible to disable the ELO system in TDMs on maps no one plays "seriously" like garden/mansion since they're mostly just 12-24 player tdms/AND, or else just disable the ELO system when the room has over an 8 player limit or something like that?


    edit: also add /rank command that ranks top 10 players?
    Last edited by SunRui; 04-01-2022 at 01:32 AM.


    一直躲在月光背面
    想让动作更熟练




  11. #10
    Amamin's Avatar Babyboi

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    Thanks for the update !!

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