The reason that this change does indeed make sense and the reason behind the suggesting of it in the first place is because the nature of 2 point rounds is often such that the winner is determined by a measure of luck, making it much harder to consistently win those rounds. If a player was good enough to win 3 rounds in a row of +2 per round, then maybe it's just me, but I'd say kudos to them. Such a scenario has never happened to me, though. If it is events like flip the staff that you speak of, where winning 2 points per round would be 'reasonable' in comparison to do, then simply tell the players they may only flip/lunge/kill/whatever one host per round, and not both. Slap them if you want. The solution is not complicated to players nor confusing, and makes perfect sense.
3 winner events are out of the scope of this suggestion because no current rule applies to these events whatsoever and there is no reason to even mention how this change will affect them when the rule doesn't apply to them.
I am not complaining on the normalization of the way event points caps is implemented. I am saying I was hurt by every interpretation because its true, and I would bring history to it, because before this rule was official for every event, the amount of times I could've won was reliant on how much the hosting event moderator liked/disliked me.
As I will mention in the next quote, people winning 5 rounds in a row has not REALLY changed. It has simply switched from being 1 winner to 2. In the spoken of dodgeball event, I am relatively certain (although, did not remain for the last round), that Ommadawn won most of the rest if not all of the remaining rounds.
How can you say events had a boost to participation, in this case then, especially if you say this based on a feeling and not on real data?
Wrong. Participation is possible regardless of whether or not there exists a cap on wins.
Do not use weekly competition as an excuse for supporting the limitation of points. The weekly competition participators can literally lose their lead because they can't win more than three points, thus allowing someone who is only 2nd best to get essentially free event points because the competition is taken out after a certain stage in events where winning consistently is easier.
Not once, nor twice, have event winners been limited on their wins, only for another common winner to take the rest of the points, leaving nothing to the players regardless of the 3 point limitation. In these scenarios, similar to the ones you described for supporting the addition of the 3 points limit, players may see a few consistent winners join a room (Literally just >1 is enough) to know their chances and motivation would be reduced considerably, for even if someone who would normally win fails, theres another to take their place. So in events with many consistent winners, the 3 point limitation is actually doing nothing for regular players and hurting players who are the best. It actually demotivates competition in a sense, because players may not want to even give the event a try until the common winner just straight up took the +3 and left, and may actually reduce the overall playercount for an event.
This doesnt infer that the 3 point rule is bad and should be enough, I am simply not praising it for the 500 invalid reasons youve provided, and how useless it actually is in most cases.