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  1. #11
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    Originally Posted by Bunny View Post
    More or less anything in this game is about comparing **** sizes. The ELO system, kda ratio, damage, basically everything. Thats why this will hold 0 value other than a "neat number to see", because standing back and racking up damage is easy, but benefits every aspect of the game- you win more, deal more damage, get more elo, and you would have the most assists in this case because its easy to try and hit everyone once from a safe position anyways, maybe part for the rare case where you go on a rampage 1v10. People dont tend to say "good job" for things because nobody really cares. Its not a team game where you gain LP because your team did a good job, you go into a tdm and you try to make your brain release the good chemicals by just playing well. And playing well without hiding, doing consistent damage and moving impressive-ly is whats considered good in this game. A kda ratio usually (and statistically speaking) follows. If you do more damage more frequently- youll likely get more kills too.
    Generally yes the most damage always wins, etc. But there's lots of times I see people complaining they did 600+ damage and still didn't get a kill. Then there's times where the best player on the team still can't carry enough to get their team the win. I think it'd be neat to see how it's perceived if it does make it into the game.

  2. #12
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    bad idea cause alot of things can be mislead. let the game stay where it is

  3. #13
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    Originally Posted by reformed View Post
    bad idea cause alot of things can be mislead. let the game stay where it is
    What exactly can be misleading about assist? If you add in a timer for when assist count just like any other game then there's not much to mislead.

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