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  1. #1
    Bunny's Avatar woof.

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    recoils are once again broken in gladiator....constant double recoil on both players, recoil happening over spamming of block and massives get cancelled mid animation due to a slash
    Last edited by Bunny; 06-05-2022 at 09:16 PM.

  2. #2
    McSic's Avatar L e a d e r

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    Originally Posted by Bunny View Post
    recoils are once again broken in gladiator....constant double recoil on both players, recoil happening over spamming of block and massives get cancelled mid animation due to a slash
    Ah, yes. With the update, recoils were happening (much) less often than pre-update (I assume due to the higher tick rate) so we've made some changes to have them happen more often again, but seems like that was too much.

  3. #3
    Bunny's Avatar woof.

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    Originally Posted by McSic View Post
    Ah, yes. With the update, recoils were happening (much) less often than pre-update (I assume due to the higher tick rate) so we've made some changes to have them happen more often again, but seems like that was too much.
    I believe the problem resides in the fact that blocks require 1 tick to become "able to recoil" someone within range, which is not how glad works, because you can't be recoiled by someone spamming bf. the block has to be a long block (not sure about tick numbers).
    Im not sure however whats causing used up massives to disappear because of a slash.

  4. #4
    Benny's Avatar smh

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    Originally Posted by McSic View Post
    Ah, yes. With the update, recoils were happening (much) less often than pre-update (I assume due to the higher tick rate) so we've made some changes to have them happen more often again, but seems like that was too much.
    Love the new update, well done.

    Only problemo is that playing glad since that little hotfix is not possible..

    Don’t waste your time looking back. You’re not going that way.

  5. #5
    McSic's Avatar L e a d e r

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    Originally Posted by Benny View Post
    Love the new update, well done.

    Only problemo is that playing glad since that little hotfix is not possible..
    We'll fix that very soon

  6. The following user said thank you to McSic for this useful post:

    Benny (06-06-2022)

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