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  1. #11
    Platform's Avatar

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    Sweet update!

    One feedback, can the 'Show Damage On Enemy' option be applied to other teammate we spectate?



  2. #12
    Beast's Avatar I Abuse people. huehuehue

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    thankJP
    Important message:
    Abusing people. xD
    S/O 2 Bram for cool sig!


    S/O 2 George for cool sig!

  3. #13
    Tzunami best0's Avatar help page 65 pls

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    the font of show damage in enemy is weird, i cant see it well, there's a option to change font or something?

    cuz is a good thing to have it

    btw very nice update at all, movements good af, just gotta be used

  4. #14
    Banned

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    Love the new update, movement is def better

  5. #15
    Freestyler's Veteran

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    if u put "show dmg markers on character" on, u can see for a few seconds which way the enemy is going
    its like having a legal esp. but the concept is very nice.

    is it possible to change the colors?

    so for like low dmg shot -> red
    mid dmg shot -> green
    high dmg shot -> blue

    u can choose the colors obviously this is just a suggestion

  6. The following user said thank you to Overdrive for this useful post:

    Tzunami best0 (06-05-2022)

  7. #16
    McSic's Avatar L e a d e r

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    Originally Posted by Overdrive View Post
    if u put "show dmg markers on character" on, u can see for a few seconds which way the enemy is going
    its like having a legal esp. but the concept is very nice.

    is it possible to change the colors?

    so for like low dmg shot -> red
    mid dmg shot -> green
    high dmg shot -> blue

    u can choose the colors obviously this is just a suggestion
    Yeah it's true that it gives an advantage in that sense. But it's one option among many that give an advantage vs players using default settings, such as: archetype, archetype v2, whitemaps, regular damage counter. So, like the other options, I don't think it's as bad when everyone has the option to use them. But for the future, we could make it disappear when an enemy is out of sight / behind a wall.

    We will test different colors for different damage and see how it looks.

    Originally Posted by Tzunami best0 View Post
    the font of show damage in enemy is weird, i cant see it well, there's a option to change font or something?
    Maybe in future.

    Originally Posted by Platform View Post
    Sweet update!

    One feedback, can the 'Show Damage On Enemy' option be applied to other teammate we spectate?
    Due to the way it works, currently, no. It would be pretty delayed when spectating others, like the damage counter when you spectate others, which is also very delayed sometimes. Maybe in future.

  8. #17
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    I am getting the random crashes again :/

    Haven't had 1 since last update.

  9. #18
    Bunny's Avatar woof.

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    It seems that massive damage has been normalized when using rusty sword stats to 15. This is not in accordance with how the rusty sword works, because critical hits/hits from closer range as opposed to farther away deal varying damage, from around 11 damage to a possible 30-35, but its all on 15 now. this incentivizes spam slashing because massives are no longer as beneficial.

  10. #19
    McSic's Avatar L e a d e r

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    Originally Posted by Bunny View Post
    It seems that massive damage has been normalized when using rusty sword stats to 15. This is not in accordance with how the rusty sword works, because critical hits/hits from closer range as opposed to farther away deal varying damage, from around 11 damage to a possible 30-35, but its all on 15 now. this incentivizes spam slashing because massives are no longer as beneficial.
    Damn, so the pun that wasn't intended actually makes sense now. Nice find, it will be fixed in future.

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    Bunny (06-05-2022)

  12. #20
    McSic's Avatar L e a d e r

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    A hotfix has been applied.

    HOTFIX // 05 JUNE 2022

    • Fixed lags in game room
    • Fixed teamchat key not working
    • Fixed weapon spawns
    • Fixed random disconnects in quests
    • Fixed some player spikes
    • Fixed sword recoil not working
    • Disabled floating damage numbers for bots
    • Changed ?? emoji shortcut to ?>
    • Increased time until chat fades out from 5 seconds to 6 seconds
    • Disabled AFK auto kick for training rooms
    • NEW: Made some changes that allow jumping forward and back in replays properly (not perfect, but good enough), such as being able to jump forward or back to a kill to see the kill again (and not having to wait until the character spawns in the replay)


    Edit: Forgot to update /emojis to show the emoji as ?> instead of ?? now. We'll fix that next time.

  13. The following 6 users say thank you to McSic for this useful post:

    Faky (06-05-2022), Frooples (06-05-2022), justRelax (06-05-2022), Mazikeen (06-06-2022), SunRui (06-05-2022), TomasEdison (06-06-2022)

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