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  1. #1
    McSic's Avatar L e a d e r

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    A possible downside I can see here that it would make players extend the fights / giving enemies and yourself more chances to med so you can deal more damage, e.g. instead of choosing to chase the enemy down and kill him before he meds up. So in that sense such a change would affect your gameplay decisions?

  2. #2
    Freestyler

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    Originally Posted by McSic View Post
    A possible downside I can see here that it would make players extend the fights / giving enemies and yourself more chances to med so you can deal more damage, e.g. instead of choosing to chase the enemy down and kill him before he meds up. So in that sense such a change would affect your gameplay decisions?
    I don't see that happening in clan wars since players are so competitive all they'd want is to kill as fast as possible and win clan war points.
    And also because everything is possible in gunz, situations can easily change from being at an advantage to being in a disadvantage.
    Everything happens so fast I doubt they would just let their enemies med.
    In tdm everyone just wants to get the kill in that case you can't expect a whole team to let 1 player med, they will all just chase the enemy down.
    What you're saying sounds a little like swapping to me which can happen with kills too so there's that downside with the current way it is now as well.
    Last edited by Eran; 06-10-2022 at 08:21 PM.

  3. #3
    Banned

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    Nvm sorry delete.

  4. #4
    Bunny's Avatar woof.

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    Originally Posted by McSic View Post
    A possible downside I can see here that it would make players extend the fights / giving enemies and yourself more chances to med so you can deal more damage, e.g. instead of choosing to chase the enemy down and kill him before he meds up. So in that sense such a change would affect your gameplay decisions?
    It doesn't have to be strictly damage affecting elo changes in that case. Say you're matched up with a pretty bad teammate but you manage to deal lots of damage before eventually losing the 2v2. You lost, so clearly you should lose elo, but you also played well, so maybe gain some too. Overall, it could be that you'd want to balance good performance elo gain and loss elo loss for a net ~0 elo gain.
    If it just so happens that you win, then you both won and did lots of damage, so you should get double the elo, while your teammate which is kind of bad shouldnt get as much just for getting carried if they did less damage.

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