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  1. #1
    McSic's Avatar L e a d e r

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    Originally Posted by McSic View Post
    Another idea:

    I did try spreading the elo gain/loss evenly among the team based on damage % of total team damage, when we first added elo, but that system was pretty harsh for the players. However, we could follow that approach for the losing team only - and for the winning team: everyone gets the same (based on his/her elo, like it currently is), except for the MVP (1.5x). That might work.

    So say you lose, but you did 70% of your team's damage, so you only lose 30% of what you'd normally lose.
    Elo loss depending on damage has been added in the next update. We'll see how it works out.

    Edit: update planned for release in a few hours from now.

  2. The following 2 users say thank you to McSic for this useful post:

    Eran (06-14-2022), SunRui (06-14-2022)

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