Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Tzunami best0's Avatar help page 65 pls

    Join Date
    Feb 2015
    Country
    Posts
    283
    Thanked
    395
    Thanks
    170
    200dmg usually all players can do that, it should be more dmg for gain elo, but dmg depends with how many players u playing..

    if u do that im gonna 5k elo easy, im always mvp... are u sure of doing that..

  2. The following user said thank you to Tzunami best0 for this useful post:

    Eran (06-10-2022)

  3. #2
    McSic's Avatar L e a d e r

    Join Date
    Dec 2007
    Posts
    8,962
    Thanked
    556
    Thanks
    7,975
    A possible downside I can see here that it would make players extend the fights / giving enemies and yourself more chances to med so you can deal more damage, e.g. instead of choosing to chase the enemy down and kill him before he meds up. So in that sense such a change would affect your gameplay decisions?

  4. #3
    Freestyler

    Join Date
    Jan 2015
    Country
    Posts
    987
    Thanked
    1,259
    Thanks
    315
    Originally Posted by McSic View Post
    A possible downside I can see here that it would make players extend the fights / giving enemies and yourself more chances to med so you can deal more damage, e.g. instead of choosing to chase the enemy down and kill him before he meds up. So in that sense such a change would affect your gameplay decisions?
    I don't see that happening in clan wars since players are so competitive all they'd want is to kill as fast as possible and win clan war points.
    And also because everything is possible in gunz, situations can easily change from being at an advantage to being in a disadvantage.
    Everything happens so fast I doubt they would just let their enemies med.
    In tdm everyone just wants to get the kill in that case you can't expect a whole team to let 1 player med, they will all just chase the enemy down.
    What you're saying sounds a little like swapping to me which can happen with kills too so there's that downside with the current way it is now as well.
    Last edited by Eran; 06-10-2022 at 08:21 PM.

  5. #4
    Banned

    Join Date
    Oct 2020
    Posts
    195
    Thanked
    47
    Thanks
    17
    Nvm sorry delete.

  6. #5
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,302
    Thanked
    2,875
    Thanks
    1,247
    Originally Posted by McSic View Post
    A possible downside I can see here that it would make players extend the fights / giving enemies and yourself more chances to med so you can deal more damage, e.g. instead of choosing to chase the enemy down and kill him before he meds up. So in that sense such a change would affect your gameplay decisions?
    It doesn't have to be strictly damage affecting elo changes in that case. Say you're matched up with a pretty bad teammate but you manage to deal lots of damage before eventually losing the 2v2. You lost, so clearly you should lose elo, but you also played well, so maybe gain some too. Overall, it could be that you'd want to balance good performance elo gain and loss elo loss for a net ~0 elo gain.
    If it just so happens that you win, then you both won and did lots of damage, so you should get double the elo, while your teammate which is kind of bad shouldnt get as much just for getting carried if they did less damage.

  7. #6
    New Member

    Join Date
    Aug 2013
    Posts
    22
    Thanked
    26
    Thanks
    10
    Definitely brings up a good point, some players only clan war with the best players possible whereas others clan war with just about anyone who'll say yes. While at the end of the day the players you play with are up to you, you shouldn't get punished too harshly elo wise for tryna have fun. It'd be nice if there was a tweak to that.

  8. The following user said thank you to zerojjxx for this useful post:

    Eran (06-11-2022)

  9. #7
    New Member

    Join Date
    Dec 2021
    Country
    Posts
    30
    Thanked
    1
    Thanks
    24
    I deal an averaged dmg of 800 per round. Lets work with this number

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)