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  1. #8
    Cid's Avatar Highwind (wetdream)

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    Originally Posted by Desecration View Post
    Well it sounds like you only want them removed because they don't fit your style. Not because they're "garbage and not original". You know what else isn't original? Vials, pills, stuns, EX launchers, snipers, one hit nades, hotshot, these shotguns that do 10, 11, 12 damage (breakers did 8 max when avengers did ~10 max way more balanced than what we have now imo), speedy daggers.

    I personally think all the items that have been added since the original are actually good for the game and adds creativity. Rather than the vanilla sg/sg/meds. These items blend well into the game and offer nice strategies for other players to explore and tinker with.

    Never allowed in competitive? That's already true to be though. Mine's are banned from CW are they not? And like I said before with the suggestion of not allowing to double up is because of those specific players that run with 12x mines and camp with them. They're the only players who ruin the image of mines/flash/etc.

    But even those strats aren't that bothersome to some players. It's just another creative way to play the game. Just like the argument with rushing/camping as a whole. There are those players who rush every single round no matter what and then there are those who just camp in base waiting for the enemy. So should those people who rush complain and demand camping to be removed because it doesn't fit their style of play?


    Remove the ability to double up on these tactical nades. If that doesn't help with the "issue" then implement a cap for mines that can be played on the map at any given time.
    Vials and pills are official as of Aeria GunZ, onehit nades are an ancient private server idea that has hung around. I think the EX launcher should be removed from the game too, but as far as like custom rate automatic weapons goes that's fine to me. Nobody at a high competitive tier is complaining that hotshot is too OP, most of these other things are novelty. However the mines and EX grenades to me are on a level that disrupts high level gameplay with little to no skill involved. It is cool to have off meta options but these " disabling " items and weapons need to go. Anything that may knock you to the ground, or gives you a flip effect should be removed. Only melee weapons should be able to have that effect, and if you want CC then melee weapons should be your best and only option besides the standard rocket launcher.

    When I say competitive I mean any gametype that gives XP. Deathmatch, TDM, anything. The fact that they are not allowed in clan wars ETC speaks to mines poor impact on the quality of gameplay. I agree it's an opinion based thing, that's all I'm here stating.

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