I'm not sure if this has already been said but the current stats on the molotov seem pretty broken, being able to take off 20ap (i believe) in a single tick, and at the speed it does it as well is pretty overpowered. The wide radius, duration, damage, and quickness of the damage dealt, being what they are is a little much tbh. If you guys are settled at the damage i think at least reducing the duration and spreading the damage dealt longer over time would help balance it more.

Also when it comes to flashbangs, could they be changed so they flash the user as well. Items like nades, mines, and possibly molotov ( i think havent used) all damage the user, i'm not sure why flash bangs are the exception. Especially in the current "culture" they're used in where, players literally just spam them in every direction without any real kind of backfire. At least this way more game planning goes into their usage as to avoid flashing yourself, and thinking of the best way of aiding your teammates