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  1. #1
    New Member

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    Suggestion type: FGunZ

    Extra Context:

    When you use a single enhancement the particle effect is very colored but not oversaturated. Now that players can use 2 enhancements at the same time there is a lot more particles.

    Suggestion description:

    Reduce the particle density of the underlying enhancements by 25-50% while 2 enhancements are equipped if it is feasible to do so.

    Reasons I have made the request:
    -The ability to easily distinguish a "charged" up player who uses 2 enhancements is severely diminished
    -The ability to easily distinguish the type of enhancements a player is wearing is severely diminished
    -All "new" color combinations unlocked by enabling 2 enhancements contain much more white

    Reasons to preserve existing behavior:
    -As it stands, extra particles could serve as a "fair" warning to other players that you use 2 enhancements
    -Sometimes it's cool to look charged up all the time (without having to store a massive)


    Thanks for your consideration.


    Feel free to add to the discussion!

  2. #2
    Bunny's Avatar woof.

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    Ideally would be an option (like in minecraft ) for particles since we have effect quality already which removes smoke from rockets if set to low.
    - All would keep things as is
    - Moderate would be 50%
    - Low would be 10%
    - None would just show the flavor of the sword like some element tiers have that shows no particles but if sword trail is on it would be colored according to the element.

    Not sure if thats possible to implement though

  3. The following user said thank you to Bunny for this useful post:

    furl (12-07-2022)

  4. #3
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    The idea of full control in the settings sounds amazing down the road, but as you point out I cannot speak to the feasibility of that.

    Thanks for your contribution.

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