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  1. #1
    Junior Member

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    Suggestion type: quest gameplay
    Forum/FGunZ/Other


    Suggestion description:


    PVE dmg doesn't work for Flamethrowers (i have a 41 DMG FT but only deals 16 DMG per shot)
    PVE dmg doesn't work on grenades made into snowballs (with christmas room name)
    probably doesn't work for TNT and stuff either (haven't tested)

    i think running high difficulty % and getting trash is pretty bad, imo this is how progression in quest should work:
    100% = normal
    125% = increased chance for higher tiers
    150% = can't get common items anymore (uncommon+ only)
    200% = can't get uncommon items anymore (rare+ only)
    300% = can't get rare items anymore (epic+ only)
    500% = can't get epic items anymore (legendary+ only)
    700% = increased chance for higher tiers
    999% = can't get legendary items anymore (mythical+ only)

    item sacrification. i'm not fully sure how it even works, but sacrificing a low level item REALLY ramps up the difficulty quickly (for not much reward?)
    I think sacrificing should be based on item rarity not level.
    Maybe a certain chance for the next drop to retain its rarity?
    Say you sacrifice a godlike item, the next drop has a 10-90% chance to be a godlike.
    The drop chance should be based on the difficulty of the quest, like 10% if you're running 100% difficulty, and 90% if you're running 999%

    Also, sacrificing something like a mythical item should also slightly increase the chance of getting a godlike etc

    Lastly JJANGs, they are useless. I think each jjang should provide something unique!
    1 jjang could give bonus DMG%
    1 could give bonus DMG reduction %
    1 could give lifesteal (maybe?)
    1 could give a chance to not use ammo on shot
    1 could give movement speed bonus (ur really slow with x2 mgs!)
    Something like survival master could give huge DMG% bonus but only inside survival

    I think those changes would make questing a lot more fun and fair, currently running higher difficulties feels pointless
    Last edited by Skilly; 12-25-2022 at 09:22 PM.

  2. The following 4 users say thank you to Skilly for this useful post:

    Demonsteri (12-26-2022), JimmyRipper (12-26-2022), Victory (12-27-2022), ^1Luke™ (12-27-2022)

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