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  1. #1
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    Suggestion type: quest gameplay
    Forum/FGunZ/Other


    Suggestion description:


    PVE dmg doesn't work for Flamethrowers (i have a 41 DMG FT but only deals 16 DMG per shot)
    PVE dmg doesn't work on grenades made into snowballs (with christmas room name)
    probably doesn't work for TNT and stuff either (haven't tested)

    i think running high difficulty % and getting trash is pretty bad, imo this is how progression in quest should work:
    100% = normal
    125% = increased chance for higher tiers
    150% = can't get common items anymore (uncommon+ only)
    200% = can't get uncommon items anymore (rare+ only)
    300% = can't get rare items anymore (epic+ only)
    500% = can't get epic items anymore (legendary+ only)
    700% = increased chance for higher tiers
    999% = can't get legendary items anymore (mythical+ only)

    item sacrification. i'm not fully sure how it even works, but sacrificing a low level item REALLY ramps up the difficulty quickly (for not much reward?)
    I think sacrificing should be based on item rarity not level.
    Maybe a certain chance for the next drop to retain its rarity?
    Say you sacrifice a godlike item, the next drop has a 10-90% chance to be a godlike.
    The drop chance should be based on the difficulty of the quest, like 10% if you're running 100% difficulty, and 90% if you're running 999%

    Also, sacrificing something like a mythical item should also slightly increase the chance of getting a godlike etc

    Lastly JJANGs, they are useless. I think each jjang should provide something unique!
    1 jjang could give bonus DMG%
    1 could give bonus DMG reduction %
    1 could give lifesteal (maybe?)
    1 could give a chance to not use ammo on shot
    1 could give movement speed bonus (ur really slow with x2 mgs!)
    Something like survival master could give huge DMG% bonus but only inside survival

    I think those changes would make questing a lot more fun and fair, currently running higher difficulties feels pointless
    Last edited by Skilly; 12-25-2022 at 09:22 PM.

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    Demonsteri (12-26-2022), JimmyRipper (12-26-2022), Victory (12-27-2022), ^1Luke™ (12-27-2022)

  3. #2
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    nice ideas man

  4. #3
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    TBH i think the drop rate is already pretty good! but i do think if you sacrifice a godlike you should get one in return [or what ever quest rarity you sacrificed] apart from that the devs have done a really good job with questing so far ... so chill out haha XD
    Last edited by Sanbaki; 12-26-2022 at 11:41 PM.

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    Fave (12-26-2022)

  6. #4
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    Originally Posted by Sanbaki View Post
    TBH i think the drop rate is already pretty good! but i do think if you sacrifice a godlike you should get one in return [or what ever quest rarity you sacrificed] apart from that the devs have done a really good job with questing so far ... so chill out haha XD
    The post does not say that the devs have done a bad job...
    Neither does it say that drop rates are bad, just that you shouldn't be able to get Common items from higher difficulty quests.

    Questing on FG is levels beyond any other server, but there's a lot of room for improvement which is what this post covers

  7. #5
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    It is pretty god damn defeating to solo cursed pp at 500% and get an uncommon lvl 1 plunger xD

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    Amamin (12-28-2022), Kizie (12-28-2022)

  9. #6
    McSic's Avatar L e a d e r

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    Item sacrification was used to increase quest difficulty before we had a quest difficulty setting, now it's pretty useless. Your proposed changes aren't bad.

    300% = can't get rare items anymore (epic+ only)
    500% = can't get epic items anymore (legendary+ only)
    700% = increased chance for higher tiers
    999% = can't get legendary items anymore (mythical+ only)
    I think these guarantees would be broken, considering how some quests are still pretty easy on 300-500, others become very hard, some are still very beatable on 999% while others become exceptionally harder (e.g. 999% FGK vs 999% Scrider - just to name an extreme example). Wouldn't be fair if both provide guaranteed mythical drops.

  10. #7
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    Originally Posted by McSic View Post
    (e.g. 999% FGK vs 999% Scrider - just to name an extreme example). Wouldn't be fair if both provide guaranteed mythical drops.
    This is true, didn't consider this. I still think 999% FGK providing guaranteed mythicals is completely fair, so perhaps the problem is with Scrider only dropping 1 item?

    Scrider could possibly drop more items and have far higher chances at godlikes at 999% than FGK.
    FGK 999% providing a guaranteed mythical/godlike is good.
    Scrider 999% providing, e.g. 3 guaranteed mythical/godlike (more often godlike than not), is good.

    Each quest defenitely has to be balanced based on difficulty, but as a base, I think the guaranteed rarities I proposed are perfect for FGK, which is the easiest quest in the game.

  11. #8
    StephanM's Avatar 🌹

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    I have suggested some stats for jjangs in the past but more for weight or bonus experience instead of true hard stats like %dmg and such.

    Would be nice to have specific jjangs work for modes though, but again not giving hard boost stats but something minor.
    What about say 1 HP regen per 10 seconds? This could be applied for other things like AP and ammo.

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