Originally Posted by Bunny View Post
Its still realistic to implement rings that counter smoke even if theres only 1 smoke generating item, because even if it doesn't get much use, usage might increase based on lack of resistances to that specific weapon, its a balance between usefulness and counter-play
Oh nono. I was coming from the assumption that Stephan only wanted to add in an item to counter smoke while not adding any other counter items along with it (fire, flash, nades, etc) but now that I reread it's clear that wasn't the idea. I'm all for it.

Although I do think smoke nades need to be reworked/rethought as they're very underwhelming even with the damage...but that's for a different topic.


@StephanM , I agree. Stick with new rings and no extra slots.