Results 1 to 10 of 16

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,302
    Thanked
    2,875
    Thanks
    1,247
    Originally Posted by Desecration View Post
    The only thing is that smoke nades are hardly ever used, so it wouldn't make much sense to add only one item that can counter when the item it's countering hardly sees any use.
    Its still realistic to implement rings that counter smoke even if theres only 1 smoke generating item, because even if it doesn't get much use, usage might increase based on lack of resistances to that specific weapon, its a balance between usefulness and counter-play

  2. #2
    Junior Member

    Join Date
    Jun 2020
    Country
    Posts
    239
    Thanked
    73
    Thanks
    56
    Originally Posted by Bunny View Post
    Its still realistic to implement rings that counter smoke even if theres only 1 smoke generating item, because even if it doesn't get much use, usage might increase based on lack of resistances to that specific weapon, its a balance between usefulness and counter-play
    Oh nono. I was coming from the assumption that Stephan only wanted to add in an item to counter smoke while not adding any other counter items along with it (fire, flash, nades, etc) but now that I reread it's clear that wasn't the idea. I'm all for it.

    Although I do think smoke nades need to be reworked/rethought as they're very underwhelming even with the damage...but that's for a different topic.


    @StephanM , I agree. Stick with new rings and no extra slots.
    "Never attribute to malice that which is adequately explained by stupidity."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)