Originally Posted by justRelax View Post
Personally, I think an ideal solution is to ‘dismantle’ or ‘remove’ the mines placed by an individual when they either ‘die’ or ‘leave’ the room. I personally don’t think we should do a Minefield limit because it would also affect the Event Team when they host events that require mines for obstacles such as Lava or mines just as a boundary.
I can imagine it's not insanely hard to enable different limits on how many mines can exist on a map depending on the channel in which the room is created, though. Also may be able to base it on the gamemode, with deathmatch having a lower cap than TDM, maybe even a cap based on players in-game.