Originally Posted by Desecration View Post
Pointless. We already have archetype and archetype 2.... If that doesn't help you then thats on you. Some shooter standards make sense to add to an old game like GunZ.... But enemy highlight isn't one of them.

If you take a look at the "others" (as seen through various youtube videos) that have given in and added this highlight feature, you can see just how tacky it makes the game look.
I get this, but also not everyone uses archetype v1 & v2.
It would be smarter - if they decide to implement this - for archetype v1&2 to have to be disabled in order for it to work.