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  1. #1
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    Suggestion type:FGunZ

    Suggestion description: Enemy Highlight just like a Valorant but much more colors.

    It can be adjusted from the Video Settings section;
    Red, purple, yellow, cyan, green, orange etc.

    Its needed to also work with low poly textures.
    Attached Images Attached Images

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    GeorgeGFX (03-01-2023), SkyWodka (03-03-2023)

  3. #2
    waLu's Avatar 💀

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    is that even possible?

  4. #3
    GeorgeGFX's Avatar secret.club

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    Originally Posted by kowalasoup View Post
    is that even possible?
    Don't see a problem of applying a code that puts an RGB of 5 pixel overlay over the enemy ragdoll.

    >>> Credits to Sikk408 @ DevaintArt <<<

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  6. #4
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    yes it's possible, I've seen it before in a different place.

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    waLu (03-01-2023)

  8. #5
    waLu's Avatar 💀

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    Originally Posted by Niolath View Post
    yes it's possible, I've seen it before in a different place.
    i definitely support this then.

  9. #6
    Saiyan's Avatar Champion.

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    To be fair, archetype already give you an advantage over people who are playing with full graphics. Enhancing this even further seems a bit too much to me. Yes, it might be handy for bigger rooms and what not, but in clan war this needs to be disabled. White sets (yes, super annoying) IS a strategy... the visability is pretty decent already. In valorant, players seem to blend in much better in the environment, so it makes sense in a game like Valorant. No support.

    In the end, playing legit pays off.
    Originally Posted by DesiBoii View Post
    me and saiyan bffs

  10. #7
    Bunny's Avatar woof.

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    Originally Posted by Desecration View Post
    Pointless. We already have archetype and archetype 2.... If that doesn't help you then thats on you. Some shooter standards make sense to add to an old game like GunZ.... But enemy highlight isn't one of them.

    If you take a look at the "others" (as seen through various youtube videos) that have given in and added this highlight feature, you can see just how tacky it makes the game look.
    I see this as being a better addition to the game than archetypes. This is because any archetype makes this game look as old as it really is (2003), and thats not what we're striving towards. If the implementation of this feature is not as hard, it can enable players to continue not using archetype, enable lightmaps, and not be hugely disadvantaged just because someone decided to wear white clothing, which are free for all to use.


    Originally Posted by Saiyan View Post
    To be fair, archetype already give you an advantage over people who are playing with full graphics. Enhancing this even further seems a bit too much to me. Yes, it might be handy for bigger rooms and what not, but in clan war this needs to be disabled. White sets (yes, super annoying) IS a strategy... the visability is pretty decent already. In valorant, players seem to blend in much better in the environment, so it makes sense in a game like Valorant. No support.

    I don't personally agree that blending clothing should be a valid strategy to make yourself harder to aim in a game like Gunz. In this game, your movement is what makes you hard to aim, and not what you look like.

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  12. #8
    SunRui's Avatar sun rui

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    Originally Posted by Saiyan View Post
    To be fair, archetype already give you an advantage over people who are playing with full graphics. Enhancing this even further seems a bit too much to me. Yes, it might be handy for bigger rooms and what not, but in clan war this needs to be disabled. White sets (yes, super annoying) IS a strategy... the visability is pretty decent already. In valorant, players seem to blend in much better in the environment, so it makes sense in a game like Valorant. No support.
    a certain place that has a ladder mode akin to cw literally uses this feature (and is widely used by its players) so im not seeing your point and talking about visibility while we have floating damage numbers that track players behind obstacles is kinda funny
    Last edited by SunRui; 03-02-2023 at 01:38 AM.


    一直躲在月光背面
    想让动作更熟练




  13. #9
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    I think it's a normalized feature by today's gaming standards. It needs to be normalized here in the same way. It's not a feature where one person can benefit and other people can be harmed. Just like Archetype, Archetype 2, Whitemap, Low Poly Models, Dash Colors, it should be a feature that is up to the individual's initiative.

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  15. #10
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    Pointless. We already have archetype and archetype 2.... If that doesn't help you then thats on you. Some shooter standards make sense to add to an old game like GunZ.... But enemy highlight isn't one of them.

    If you take a look at the "others" (as seen through various youtube videos) that have given in and added this highlight feature, you can see just how tacky it makes the game look.
    "Never attribute to malice that which is adequately explained by stupidity."

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    GjaGta (03-05-2023)

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