Which is how it's supposed to be.
Our massives work exactly how they did in vanilla gunz, with their damage scaling linearly depending on distance. I think you might be confusing this with a private server that has changed their damage to be static?
-> Static damage would not be vanilla.
(There was a short time last year where RS caused massives to deal consistent 15 damage, which wasn't done intentionally and fixed a few days later, see https://freestylersworld.com/showthr...=1#post1100557 and https://freestylersworld.com/showthr...2022&p=1100823)