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  1. #1
    McSic's Avatar L e a d e r

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    Originally Posted by Armani View Post
    Massive Damage
    Currently, massive damage changes based on how far from the center of the massive the enemy is when hit
    Which is how it's supposed to be.

    Originally Posted by Armani View Post
    I'm not sure when this was changed, but I don't think it's intentional. Massive damage should be consistent, as it always used to be.
    Our massives work exactly how they did in vanilla gunz, with their damage scaling linearly depending on distance. I think you might be confusing this with a private server that has changed their damage to be static?



    -> Static damage would not be vanilla.

    (There was a short time last year where RS caused massives to deal consistent 15 damage, which wasn't done intentionally and fixed a few days later, see https://freestylersworld.com/showthr...=1#post1100557 and https://freestylersworld.com/showthr...2022&p=1100823)

  2. #2
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    Originally Posted by McSic View Post
    Our massives work exactly how they did in vanilla gunz, with their damage scaling linearly depending on distance. I think you might be confusing this with a private server that has changed their damage to be static?
    Edit: Oh wow that's crazy. Looks like it does vary a bit in old glad fights on youtube! I don't remember it ever being mentioned or taught in oldschool glad days though. Maybe most of us back in the day just assumed it was double damage since we didn't look at the exact damage numbers.
    Last edited by Armani; 03-09-2023 at 10:45 PM.

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