Originally Posted by Desecration View Post
I really disagree. I like the fact that you as the nade user have complete control over the detonation timing. It makes for some fun use. Do a bunch of damage to an enemy, toss a sticky nade on them, allow them to run to heal. Press the button for ultimate disrespect.

Forcing them to detonate on impact, like I said, just turns them into blast nades. If anything maybe force them to explode after 10 seconds?

Actually someone mentioned the fact that sticky nades do in fact have preset timers to them already?? If that's the case lower the timer to something super low. Ten seconds comes to mind first. This would prevent those teaming up against enemies to work together to get their team killed. And if the choice is to lower the detonation timer, then have it so that the timer is lower when sticking yourself and a bit higher when sticking enemies.

I really believe adding slower movement speed when stuck would be the best way to go about this issue though. That and lower the (if there is one to begin with) auto detonation timer to something more ideal.

Also forgot about sticking objects/the map. Idk if tinkering with this aspect would do anything as most people just suicide bomb already. But I could see nerfs forcing players to just throw stickies at a corner and camp that way so then we'd be back to square one...


Also another suggestion would be to increase the time between each nade detonation so that it makes suixide bombing damn near impossible as the player will be able to run away before each nade damages them.

OR reduce the damage that the nades do when sticking yourself/your team as opposed to sticking an enemy. Instead of 80 damage a nade make it 30 a nade. Thats 180 damage for a suicide bomb instead of 480 damage. Or if 30 is too severe of a nerf, try 40 (240 dmg).
That's some really good ideas, I especially like these:

- Slow players that have grenades sticked to them (by a certain % for each grenade)
- Grenades sticked to players detonate automatically after 10 seconds if not triggered
- Reduce damage of grenades sticked to yourself or your team mates by 50%

Originally Posted by Armani View Post
3) Incentivize sticking enemies: Increase hit detection radius so they "latch" onto enemies easier
This is also an interesting thought.