Originally Posted by SunRui View Post
definitely is radar, disable it & no fps drop

as said dont know abt giving player basically free esp, feels

assuming it will probably stay regardless

would like limited range or have radar only work for things in your FOV
radar is unilateral, should have ^ and V represent players above/below you
gunz replay has cool minimap view; wonder if that could be implement to radar somehow


edit bugs

explosives (nade/molotov/smoke etc) dont damage mines

pings arent toggleable
DPS elements poison/fire dont properly work on x2 Large Sword
Radar already considers your FOV and your teammates FOV for dynamic tracking of the enemy. If the enemy shoots without being in sight, the position is shown as a static position (of the shot) on the radar. If an enemy is in sight, but doesn't shoot, the position is not shown, allowing enemies to sneak up / get kills with melees / special items. Changes can be made if more people agree.

As stated in the first post, mines can be SHOT to destroy them, nothing else destroys them. Not a bug.

I don't know what you mean with pings not being toggleable.