Results 1 to 10 of 14

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    GeorgeGFX's Avatar secret.club

    Join Date
    Nov 2010
    Country
    Posts
    15,462
    Thanked
    2,333
    Thanks
    5,080
    Originally Posted by Desecration View Post
    Because it would be too easy to have one guy sit in the back spamming pistol heals. Making it so that it heals enemies also makes it so that players actually have to aim well to heal their team mate rather than relying on blindly shooting.
    Here's how to fix that issue so it's not OP in terms of healing.

    ~Reduce the movement speed of the healing gun carrier by 80%
    ~Add additional range of the gun dart (optional but still good to consider)
    ~Add a 1.5~2s delay after each shot taken by it.

    Problem solved, that way support will be support without being OP and vulnerable at the same time, having those additional changes added will consider players when and how to use it tactically as well as for the enemy on when to push and when not to pressure considering those changes.

    >>> Credits to Sikk408 @ DevaintArt <<<

  2. #2
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,302
    Thanked
    2,875
    Thanks
    1,247
    Originally Posted by GeorgeGFX View Post
    Here's how to fix that issue so it's not OP in terms of healing.

    ~Reduce the movement speed of the healing gun carrier by 80%
    ~Add additional range of the gun dart (optional but still good to consider)
    ~Add a 1.5~2s delay after each shot taken by it.

    Problem solved, that way support will be support without being OP and vulnerable at the same time, having those additional changes added will consider players when and how to use it tactically as well as for the enemy on when to push and when not to pressure considering those changes.
    When I came here to suggest that the darts should follow gravity, it hit me that this suggestion seems more and more like an old suggestion I made to simply make a medlauncher like we have grenadelaunchers, but with a couple more steps for balancing;

    Movement speed reduction, delay, weight, etc.

  3. #3
    Junior Member

    Join Date
    Jun 2020
    Country
    Posts
    239
    Thanked
    73
    Thanks
    56
    Originally Posted by Bunny View Post
    When I came here to suggest that the darts should follow gravity, it hit me that this suggestion seems more and more like an old suggestion I made to simply make a medlauncher like we have grenadelaunchers, but with a couple more steps for balancing;

    Movement speed reduction, delay, weight, etc.
    Shit, if we get a med launcher then we need a flash and smoke nade launcher also.

    Originally Posted by GeorgeGFX View Post
    Here's how to fix that issue so it's not OP in terms of healing.

    ~Reduce the movement speed of the healing gun carrier by 80%
    ~Add additional range of the gun dart (optional but still good to consider)
    ~Add a 1.5~2s delay after each shot taken by it.

    Problem solved, that way support will be support without being OP and vulnerable at the same time, having those additional changes added will consider players when and how to use it tactically as well as for the enemy on when to push and when not to pressure considering those changes.
    Ok, I like the idea of that in terms of balancing.
    "Never attribute to malice that which is adequately explained by stupidity."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)