Suggestion type: Animations and Commands
FGunZ
Suggestion description: Not depending too much of exclusive staff commands to make more interactions.
Note: I do have in mind if anything being approved, means it's low priority.
Try to make training mode as a place to people chill in. Here are some ideas to be implemented:
1. Customizable sets of animations such as:
1.1. Dancing item stores (enchant slots) or bindable set of animations like we already have;
1.2. Item stores that when equipped add a specific visual effect ingame;
1.3. Normal animations like sitting, drinking, eating, gesticulating, meditating, laying down, trading items, workout training, katana training, giving a flower/present, receiving gifts, boxing, posing to pictures and more animated emotions (scared, happy etc) with sounds if possible to attach it;
1.4. A weapon (gun or katana) that changes other player outfit ingame like "/bot spawn 1 y" does spawning a bot with random clothes;
1.5. Allow players to mimic each others like bots do;
1.6. Allow more players to do quests, automatically changes the quest difficulty and maybe mob quantity (not mentioning anything about exp or loots, just the fact of letting more people interact);
2. Commands and Stuff:
2.1. Make useful the gameplay time since account creation of each player, showing it in training room as a ranking, higher ranks means you have a lot of hours playing FG;
2.2. Let people use certain commands that ET, GM have permission, in specific training rooms (maybe by using tags) to make player to player events, such as "/tp all", "/kill all". Or just make conditions to start using it, like: 800/1200/4000 hours of gameplay in the same character.
2.2. Allow players to teleport each other in training mode, adding a whitelist of who is allowed to tp you in a command "/tp whitelist playername"
2.3. Let Staff compliment players using a command with 1 week/month delay as a kind way to register player story in the server;
2.4. Add pet items in store as bots with mob skins (in enchantment slots);
I believe in a sustainable community that produces its own contents and interactions instead of only depending on staffs to do it. Take it in consideration.