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  1. #1
    Menotso's Avatar Life Time Member

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    Welcome!

    Lately i've been excited discovering the world of possibilities with bots and its interactions with FGunz World. I shall post the most interesting ones in this thread. (Not necessarily daily)
    I hope you enjoy your stay in my first public thread in this Forum and feel free to post your bot recordings too.


    Yes, characters can be invisible. I didnt know that too.
    Last edited by Menotso; 05-07-2023 at 11:14 PM.
    Tasked to work, as a rule, headed towards peace.


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    Bunny (05-07-2023)

  3. #2
    Menotso's Avatar Life Time Member

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    As you can see, this sticky animation barely happens while hitting normal player hitbox and i confirmed it's not clientsided. However it apparently can be seen by other people if their bots are invisible too and interacting with it.
    Last edited by Menotso; 05-08-2023 at 11:50 PM.
    Tasked to work, as a rule, headed towards peace.


  4. #3
    Menotso's Avatar Life Time Member

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    It is almost impossible to multi-tp bots, depending how much you want to bug your game with f10, f11 and f12. Probably will be easier to do in the next updates.
    Tasked to work, as a rule, headed towards peace.


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    iMidnight (05-09-2023)

  6. #4
    Menotso's Avatar Life Time Member

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    This bot is the most annoying, since it can affect players even if they use /bot ignore. Mines are only visible again if you rejoin the room. Also it's the funny one to watch interacting with annoying players in training rooms.
    Tasked to work, as a rule, headed towards peace.


  7. #5
    Menotso's Avatar Life Time Member

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    Small Timed Records reacts differently when pressing "/bot play" macro. This one stops bot animation on each slash. It is interesting to see how small timed records are 'saved' by the code. Sometimes it just play mouse movements instead of keyboard inputs and mouse movements too.
    Last edited by Menotso; 05-11-2023 at 02:13 PM.
    Tasked to work, as a rule, headed towards peace.


  8. #6
    Menotso's Avatar Life Time Member

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    There are two ways of making your bot looks invisible, one of these open the window to the bot use attack, defense or flip. This replay was kinda hard to discover and reproduce, since it's using three mechanics plus the second way of making invisible bot:
    1. "Macro: /bot play"
    2. "Macro: /bot reflex"
    3. "Small Timed Record" - It's recorded the slash button being pressed in less than a second, so when used "/bot play", it charges a massive, then another "/bot play" to throw it.
    Tasked to work, as a rule, headed towards peace.


  9. #7
    Menotso's Avatar Life Time Member

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    As i said before, there are two ways you can make your bot invisible. This is the first one which allow you to jump, switch weapons and shoot freely, instead of the 2nd way. You can see that when i do the following commands sequencially: "/bot load", "/bot play", then "/bot despawn", "/bot spawn" and "/bot play" again, my bot starts using my actual equipped items instead of the recorded ones, allowing you to see variations without needing to record it again.
    Last edited by Menotso; 05-16-2023 at 04:04 AM.
    Tasked to work, as a rule, headed towards peace.


  10. #8
    Menotso's Avatar Life Time Member

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    This one is self explicative by the video title, it's using the 1st way to bot get invisible. I used the despawn and spawn again to change equipments so no need to record each one again.
    Last edited by Menotso; 05-16-2023 at 04:04 AM.
    Tasked to work, as a rule, headed towards peace.


  11. #9
    Menotso's Avatar Life Time Member

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    Some observations while testing variations of multi-tp bot:
    • Bots can't follow you with "/bot follow" while in "/bot play 0" but they can indeed if you use "/bot snake", unless you do '/bot follow' before playing the record;
    • Bots stops "/bot play 0" if you do "/bot aim", the only way to bot aim you is by '/bot reflex';
    • Recording player interactions with mines or lunge depending on safefall or not, when you type "/bot play 0" it will probably look like a teleport;
    • You can also add /s and /tp to a third location while recording; and
    • Any player using dagger can lunge a ghost bot: "/bot ghost number".
    Last edited by Menotso; 05-17-2023 at 04:30 PM.
    Tasked to work, as a rule, headed towards peace.


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    Polar (05-15-2023)

  13. #10
    GjaGta's Avatar Gva

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    have a collection of some of my bots

    https://drive.google.com/file/d/1NLq...ew?usp=sharing

    place them in your Documents\Freestyle GunZ\BotReplay

    bots whom names end with _0_ before the map tag should be played relatively on that map, with /bot play 0

    List:

    Code:
    SpinCounter2_Town-Gva  -  icy spin near perfect
    CandleBouncierBall_Skyline-Gva - bouncy blimely blue candle
    ChainNade_4x_Point_SuperFlip-Gva - quadruple explosion to fly away
    JustWaveWeirdReactions_HalloweenTown-Gva - my most polite bot
    Sun_0_Island-Gva - at the sun
    6Bow_0_SuperFlip-Gva  -  the third bot in this thread
    11PoleCandles_0_Town-Gva  -  light some candles on the 12 Town Light Poles

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