Suggestion type:
Forum/FGunZ/Other
Suggestion description:
I believe most of the community, and especially those work on maps in this game first hand, appreciate and like how the lightmap option adds point light sources to the map, giving it a more realistic look and feel. This is especially evident in maps like the recently revamped Canal Town and X Minecraft:
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However, when you get views like these in a lot of the existing maps by using lightmap:
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Almost any non-brightness saturated display I've seen that also shows a well lit map in decent brightness would perceive these as near pitch black. While the lightmap looks good, it feels like its personally crippling anyone who chooses to unironically use it while playing compared to a non-light map archetype users, if you're not just walking around and looking at the pretty lighting or only staying in training rooms.
It would be nice if we can have a little setting that determines the lower limit for how dark we want stuff on the map to be. This would be a little like the brightness setting but instead of applying globally, it would be only applying to low brightness areas below the threshold, bringing them to it.
Another/alternative pretty nice option (though not sure if its possible to make) is a form of dynamic light as I've encountered via shaders in minecraft - where holding a light-source while moving would create a moving light source with you. Maybe the player entity could have a glow, if lightmap enabled, that lights up the places they're in so as to avoid situations like the ones in the pictures above?